I have been searching over some informations on internet how to make world of warcraft or wow-like style models and textures. I could not find public documents or .pdf files that are officially published by Blizzard. For example - Steam has official .PDF file and tutorials for their Dota2 models, textures even shaders.…
So, I have managed to create a small rock formation that would be attached to the bridge. Because I can't afford substance designer/Painter at the moment, I will be making most out of photoshop and the paint feature in MODO to create my Diffuse, normals, AO and spec map. The quality won't be up there compared to using…
I have tried Mudbox & ZBrush and I am beginning to think I kinda prefer traditional modeling to ZBRushing or Mudboxing.I don't know why.I think its way faster and I kinda feel I have more control over my mesh especially with inserting edge loops where u need to and also when modeling stuff that u need to extrude from a…
Hey @kodde, I was able to load your Maya 2016 sfx shader in 3ds Max 2018 and it works flawlessly! I'm investigating a way to edit glTF models in 3ds Max, and see an equivalent preview of how they'll look in the BabylonJS web 3d viewer. Your shader is really really close! This isn't my model, it's from the GitHub samples.…
The scratch looks like a resolution issue. It looks like the wasn't enough geo in the high poly or you didn't bake out your textures at a high enough resolution. Did you bake from a decimated model? If so I usually try to retopologize with the decimated then bake with the full resolution high poly. It just bakes cleaner.…
Sorry guys, first picture's pretty huge, forgot to rescale it. It's 3.30AM over here in Austria and I am a bit tired. So, this picture is from a previous version (the one I've made the last renders from). It has no diffuse, red and green channels flipped (sorry dur23 - no real frontlight on this one). Now the weird thing…
the tiling stuff is a good point (and actually the same as good old lightmaps), for unique you are right it makes more sense to bake into diffuse. In that sample I purely use the AO, which is wrong as all color and texture is lost in ambient, which wouldnt be the "right" thing, as you mentioned. Purely using the diffuse…
If you're using the old Marmoset, you need to: 1. Place the opacity map (Black is transparent, white is opaque) in the alpha channel of your diffuse texture and save it as a 32bit TGA. 2. Change the Blend Mode of the material to something other than "None", most likely "Alpha" will work best. 3. Uncheck "alpha testing" in…
Hey everyone! I've been working on a new project in UDK and set up a Master Material just to get everything started. While there are many wonderful examples of master materials on the web, there aren't very many that have been released for download, so here we go! UPDATE: 8/17/2013 Quick update for today. Bug fixes thanks…
Okay here is a new project I started for a mod group called: "Fist Full of Frags". http://www.fistful-of-frags.com (I think the site might be under construction now, but you can see plenty of videos at youtube if you do a simple search) It's a half life 2 multiplayer modification settled in the old west (player and…