ah so I take it that the workflow if fine then ? I'm using substance painter to bake all my maps and never gave me an error , maybe SP only bakes the one on top and ignore the others underneath ?
Could honestly give a damn about the halo beta; it's gonna be full of 'tards and the other jokers you generally try to avoid when playing MP.. I want the SP, not the MP. I preordered crackdown for crackdown.
doom 3 hardly ran on any machine either though. i realise the logic behind that statement is kind of assanine (sp?). and i'm certainly not trying to devalue his work. his PAST work is immeasurably great.
Heya, I hope that you're having a great day. I'm working on a Circus Ringmaster character for a turn-based, character-collecting mobile game. Think games such as Legion of Heroes by Nexon (1, 2) Here's my pose ref: SP out!
Awesome, I really hope you're going to model and animate them, and push this prototype further, while it is similar to alien swarm, I feel, as an arcady SP focused game it starts to stand on it's own, but it can always be pushed further.
The problem is that rocks like that are rough and rigid where your armor is somewhat filigree (sp?) and deforms. Also, I don't think you're doing yourself any favors with that hue of rock since it doesn't fit into ES's color palette.
Hey @Jerc the obj download has some pretty broken face groups as viewed in Maya. e: seems to bake in SP just fine, I just went about my usual mesh-checking habits before doing it.
I'm going with pea on this one, I personally like c best. The small head gives him a very interesting look, lots of character as was said before. Oh, are you gonna make that sweet staff he is weilding(sp?)?
i won´t buy gow2 if it´s like the first.. i like the first but its more like a fun-lan-coop shooter than a serious sp game.. i want some kind of gow mixed with halflife1
Cheap ass Jim Beam all the way. But I do also enjoy Tullamore Dew! Uisge Beatha (sp?)! I guess I drink more to get shitface-housed rather than to enjoy a good expensive buzz.