Ah, I have the same problem sometimes. So many ideas I'm passionate about, so little time. While I think it's a good idea to show how complex and intricate you can make things, I think doing a quicker small project that you can get online as soon as possible to show your current skill level is a good idea. Also, think…
Yep, Atticusmars is correct. The method is ancient, but before 3D painting software became common it was the most often used way to deal with seams. If you absolutely want to avoid painting in 3D it's still your best bet. I have no idea why you'd want to avoid 3D Painting apps though, especially given that basically every…
The problem is that unlike many of the other characters, Danerys has plot invulnerability. She has to survive long enough to have an effect on the other characters otherwise her story arc will have been entirely pointless. Thankfully it looks like they might finally get onto the mainland after which we should have a bit…
To quote the guy: "There is basically no correlation between how much work you put into something, and how successful it is." I really dont think there are many parallels to be drawn between someone who practices character art for thousands of hours trying to break in, and a guy who releases 72 twitter bots, and can't…
This is May from Pokémon. Hope you like it =P As always, i´m learning a lot, trying different ways to do things. Did the base mesh, UVs in Maya and sculpted on ZBrush. I feel already a little improvement on my models. Hope I can get better at topology, texturing, posing and many other aspects. Thanks for all support and…
building a following isnt something usually happens quick, consistently push good content and people will follow you i am sure there are shortcuts with some social media trickery. but at the end of the day, if you want a quality audience, your audience, you need to deliver the quality content they seek. Our ~53k followers…
We’re hiring talented freelance/remote 3d Artists and other roles to work on our ambitious indie project. ( Animators, Env Artists, Level designers, programmers ) You’ll be joining a project in production with well-scoped goals and milestones. We’re a small team but we’re striving to make something incredible. You’ll get a…
This definitely resembles a shortened Remington 870. This shotgun doesn't have that many parts and it's fair to say you've got the basic idea; it looks fairly accurate. I'd like to see some wireframes though so I can judge the topology a little better. Best way to add variation is in your textures. Gather a load of…
Sure I was referring to the UVs of the latest character: Some borders seem almost aligned with the pixel raster, but not quite, many others seems more relaxed (didn't mark all islands in question, but hopefully it's clear. I find tube-like/ cylindrical shapes and strips are very fitting for this). Perhaps it comes across…
I keep adding topology. But two things are giving me a headache: 1) A circular topology clashes with a straight-line quad topology; I don't know how to reconcile them. 2) I have areas that appear to have many vertices, and even knowing the tricks for reducing vertices, I don't know how to make some of them "die." For…