Hey guys! I was discussing the placement of floating geo on more awkward shapes with Joost the other day and came up with a solution which worked pretty well. I haven't seen it anywhere before so I thought I'd do a little write up of the technique. I realise you could really easily do the same using NDo, but I know a lot…
Hey guys! I'm having some difficulties with my current snow shader. I've tried to figure it out myself but I've hit a wall. My current lack of complete understanding of the nodes is probably to blame here... I've incorporated snow functionality into my already made 2-way blend shader (that is using vertex paint).…
Shader Artist Threewave Software is looking for an extremely talented and proactive Shader Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create dazzling post-processing visual effects (heat shimmers, HDR, motion…
Background details: I made a model in ZBrush and polypainted it. Made a lowpoly and used Topo to bake the polypaint info to a texture and worked on it with photoshop. Later I got a portfolio review and was told to try taking the model into Mudbox 12 and paint directly on the lowpoly as the polypaint from ZBrush had gotten…
Lighting & Special Effects Artist Threewave Software is looking for an extremely talented and proactive Lighting & Special Effects Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create lighting rigs for environments…
Hi PC, this is my thread filled with my scatter brain collection of things I am working on. I have been focusing a lot on my process of making art lately and wanted a place to collect them all. Material Work: Working on some materials to test some blended material workflow things in UE4. Tileable Red Brick: Zbrush,…
Threewave Software is looking for an extremely talented and proactive Lighting & Special Effects Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create lighting rigs for environments as well as creating dazzling…
Shader Artist Threewave Software is looking for an extremely talented and proactive Shader Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create dazzling post-processing visual effects (heat shimmers, HDR, motion…
Lighting & Special Effects Artist Threewave Software is looking for an extremely talented and proactive Lighting & Special Effects Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create lighting rigs for environments…
Two of the go-to resources I recommend are Joe Wilson's baking tutorial and Alec Moody's video about controlling shading behavior. The Marmoset Toolbag 3 baking tutorial: https://marmoset.co/posts/toolbag-baking-tutorial/ https://marmoset.co/posts/toolbag-baking-tutorial/?page=Map Types#maptypes…