I had a number of tablets. . A couple of Intuos ones didn't survive a little bit of coffee. They really don't like it . Then I bought a cheap wacom bamboo and used it for long years. One day it stopped to work suddenly and I decided to buy Huion because everyone told me it's no worse. But it was. Its tip was a kind of…
Interesting idea. Just to throw some suggestions at you here, I like crab monsters, but this guy is a little busy. I get lost and a little confused looking at it, especially around the head area. Does this creature have eyes? A mouth? I can't figure out where they are. So you might want to clear up some of the detail. The…
I gotta take the opposite side to most. I found that to be a useless waist of 2 hours. They tippy toed around answering any one question, then proceeded to try to belittle the other person. If this was a real debate, they would have used there two minutes to nail the question, then move on. Not squable over who said what,…
I think a lot of the answers to your questions are simply a matter of preference. Game modeling has some strict rules, but with high poly modeling to the best of my understanding you have a bit more freedom. That depends on how you want it to look. Are you okay with having identical columns? Are there any asymmetrical…
You need to gather reference images. Just google stuff like 'human proportions', 'face proportions'. You can find a lot of good stuff on pinterest. Compare what you did again and again to different refs. Do it from different angles. It would be good if you would start learning anatomy. Another great way to improve is to…
Thanks ~Kushy. Yes it will be HP part of Sculpt for a vignette of Briareos but also go into my LP assetts folder for game/future use. More or less the same - but this is testing ZB functions and tryingf to cut out as much swapping of apps as possible so - LP in Max - sketch mesh to get a feel Test Sculpt HP in ZB to see…
If you're talking about games, then ultimately the model will need to be unwrapped, unless it's literally one color and you can just slap a shader on it. If you're talking abotu movies, then I'm afraid I can't help you much. I think it's pretty much the same idea of unwrapping, but here the UV maps don't need to be squared…
ok, so Ive been working around baking problems for the last few days, rebuilt both meshes high and low, and it looks much better! just it still wont bake properly...:poly127: I just cant seem to get a good bake going. I have tried a few different methods inside of x-normal do get slightly different results, but still bad…
how can you make a post apocalyptic soldier without assless chaps? i mean seriously... shame on you! PS: on a serious side though half of the polygons on that face aren't doing ANYTHING, clean it up, doesn't look like he's gonna be able to open his mouth, so might as well get rid of all those loops around it, nose could be…
ditto to what emar and jhonny said, but i think the OP was asking about something else. "how do i export the map thing so i can skin it in photoshop." Well, you will have to tell us which software your using :) I think this max but dont know which version youre using. If your using 8 or higher (i think) you will have…