Again, for most games fill rate woes from transparency overdraw is a bigger problem than dropping your instanced bush prop from 500 tris to 300. This kind of stuff is just excessive optimization because of the things that Pior and Xoliul mentioned. Each additional vertex in a contiguous surface is cheaper to draw than the…
I think you're very wrong on this one. I think if publishers fail to see the change in the market happening right now, they'll dig their own graves, doesn't matter how big they are at the moment. Let's take Minecraft as an example. Great great game, it was done without any publisher help, Persson didn't take any money from…
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-Modeling/files/GUID-5580B297-5045-4251-9596-0F468D73A12B-htm.html Something like making that; actual geometry out of your cutouts, or more like scattering your alphas on the texture like a stamp? Usually we'd use a scatter…
Hombreee! un madrilenio por aqui! pense que nunca lo veria! jajaja Los modelados estan muy bien pero tienes dos problemas que creo que ya te han contado otros por aqui... Los Low Poly siguen teniendo muchos poligonos, para un personaje principal deberias apuntar alrededor de los 5000... EN cuanto a las texturas... tener 4…
I was talking about using the GTX 780 or a sli of GTXs just for rendering. EVGA may have a nice warranty, like other builders, but you'll suffer the nuisance and dissapointment of having burned cards and all the whole replacement. We can use CUDA for some renderings, but just that. If you are going to use the gpu almost…
But why can it do it in edit mesh? Smooths fine. If your making 500 tri characters every vert counts, especially when it comes to animating those verts on an iPhone!
Doing this in a forward rendering based engine is very suboptimal. It is never going to work in anything but simple environments. I don't know how many lights you got in the above pic, but lets say you got 20 lights a wall x 3 walls = 60 lights and 6 meshes would come down to what, 400 to 500 drawcalls? And that is just…
https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map#latest your lowpoly is just too different from your highpoly. right now you waste a ton of tris for no gain. https://us.v-cdn.net/5021068/uploads/editor/6z/phh78dit2jke.jpg like in this image, instead…
Hello Nieb, Great to meet you. I really like what you're doing with this game and would love to collaborate with you on this project. The sexual innuendo of the game is very smart! My name is Hazza Jay and I'm the individual behind the Fapman. Its a brand character I created for my startup/blog. Please don't take this the…