All good ideas. I always wondered about keeping my day job and freelancing on my off time. When you freelance though, how does it usually work? Would I have time to do this or do you usually have crazy deadlines or a ton of work?
That's crap. Much like Tinman, I always had to say right off the bat "No, my job isn't all fun and games". Once you explain things, people usually back away from the issue. And as soon as you hit discussion on crunch cycles, they usually run for the hills.
So i've done a fair few models, usually with blueprints that are semi reliable, like for cars and such. but i've never really built a model from scratch using just perspective photos alone and i'm having some troubles figuring out the right pipeline. I've tried using perspective photos that are as close to orthographic…
That's an awesome vase, I love it! About the shader, I'm late to the game but I might be able to help. Disclaimer: I'm an illustrator, not a 3D artist. I put something together in Blender, it got plenty room for improvement but I think it's enough to explain what and why. Let me know if you want the file to play with it.…
Looks promising! Being a demon I don't know if this applies but his muscles around his shoulder are strange. The biceps usually connects in the arm pits and the deltoid usually covers that certain area where his biceps are now. Then again, he's a demon and stuff so this might not apply!
Yes try flipping the Normals. Usually when something does not work for me at all in 3ds, I close the application, start fresh, by that I mean reset all the settings and then import my meshes. This usually fixes all issues that I had so far hope it helps. :)
In my experience it is- like other people have mentioned- when MAX is running out of memory... usually happens when I try and render 4096x4096 textures or have been outputting a lot of 2048x2048 textures in a row. A reset, and a consequently freeing of memory usually does the trick for me.
Thanks Jeramy, MoP, Vig, and Vailias. It is a Boolean and it is probably is screwed up. :) Usually I can fixed them when I do boolean's... usually. I'm sure they are a big no! no! with game companies, but booleans seem to be the best way to cut out circles or whatever. Thanks again for the help!
I've done things like this many times - usually for character customisation and facial animation. Basically just do what coven says. I usually found it safest to drive the actual deformation with blended morph targets rather than freeform movement because that allows you to control the extents of deformation.
"no Religion has helped science forward for a long while, if not hundreds of years." yeah, it usually after the fact...and usually its only to save the church from looking like a bunch of igits. And there should always be accountability for any establishment...especially those that go out of their way to suppress science,…