shader looks kinda jank, maybe take a look at Genshin or Honkai Impact. I think it looked better without the shader, and decimated zbrush models are terrible for actual in-game assets. Art is always never simple, because it doesn't matter if you're doing pixel art or PBR - there are methods of increasing the fidelity of…
i think you need to think about the materials a little, is the carving done onto stone,wood? is it framed in wood? are animals gold? imo i would add faded paint to the engravings on the tablets and a couple of big but thin fractures across them + chipping round edge. for the steps id say you are going for an imperial…
After updating to 2.3.2 I go into NDO to work and it keeps hiding everything after nearly any updates... add a selection convert to normal go back, tools are gone... garf
20 Jan 2026: The project has been finished! Check it out on Artstation here: https://www.artstation.com/artwork/QKvgAZ Hi! What started out as a school bust sculpt turned into a full character art project that blew out of proportion. The project is Ryan Gosling, specifically from the iconic movie, Drive. I am still looking…
You honestly don't see the difference in execution between this and your image? Proportions are more than just the length of the arms in relation to the torso. It's the girth of the arms, the size of the eyes in relation to the head, the momentum of the curves. For example, if you place your hand and lower arm flat on the…
Added vines and stems to my plants. Here is some ref for the type of creeper/liana: I actually made a base pattern for the leaves in substance designer, and made it large enough so I could move the leaf UVs around to get a few variations. I was able to model high res versions of the leaves since the splits on the leaves…
OH WOW!!!!!!!!!!!!!!!!!!!!! in addition.. i really like what was done with the sand in the game. i think i read somewhere it was derived from the snow in uncharted 2, which is really neat. super impressive how the sand reacts in different ways depending on where it is or what type it is. i.e. when stepping in the sand, the…
Hello, because I always had problems with the icons in my own game and the creation of icons in other programs is more time consuming, I have created a user interface with which you can quickly and easily create your own icons internally in the Unreal Engine 4. Now available in the UE4 Marketplace:…
Thanks for the feedback. Escape Studio is something I have considered. Yeh, this is what i am finding at the moment and is what prompted my interest in post-grad courses. My experience with training DVD' including Gnomon DVDs is that they tend to give a general overview of learning techniques or work flows. Which im all…