I have max 2010 and Vray 2.0 How do I set up a render like the final image in this "walkthrough"? What light settings and materials would I use? https://www.behance.net/gallery/18672899/Walkthrough-3D-Pre-Render-asset-for-2D-games Would the metal parts be assigned their own material? Is AO rendered on a seperate layer and…
Hi, I would like to render my object (in 3d max) with mental ray. But I have no idea what settings I should use. Could you help me? Pretty easy render, with one or two lights, sharp textures, just look pretty good, no fireworks or sthg.
But once the artwork is upto speed wouldn't they see him as more than a QA/production runner? I currently do QA as a side gig to freelance and it is the only job that gives the flexibility to actually do art on the side. Maybe its because its 3rd party, though not sure what it pays would cover living in LA. I have a…
Loving this but I believe the muddy colors get in the way. Don't make skin just darker brown in the shadows - it moves towards red due to subsurface scattering. Most shadows on skin are slightly glowing red and there is a clear red subsurface band along the shadow terminator. You can research but let me know if you'd like…
Hello everybody, I'm experiencing an issue when I export displacement maps from zbrush. It seems that the software can't catch deepest details. Let me show you some images to be more clear: This is a close-up of the high poly in zbrush, but when I link the map in maya and try to render with arnold, what I get is this: As…
Hi everyone! I recently started learning 3D. I made a lot of mistakes, solved it, tried different styles, niches and finally found that I really like modelling props. Especially recreating something with its own story - an old audio player, signs of war, kitchen "set" from the abandoned hut etc. I will do my best to…
So I Have been using Mari for a few months now and I'm still curious about a few things, such as * How can I turn off the Pen sensitivity in Mari, were is the setting * Can I turn off the automatic smearing that Happens in the empty space of the UV, I need this to keep material ID maps more manageable * Is there any…