@Wardana 1. To create a forum sig - click Account Options icon in address bar, then again drop down menu Edit Profile 2. Click - Signature Settings 3. Type ArtStation in text field also highlight, then click on Link icon in the editor to paste your URL click OK and lastly click Save to confirm everything.
Hey everyone, hope you’ve been doing great! We’ve just built a small demo of our new platform — it lets you generate full character animations directly from a storyboard, text, or video input. I’d love to get a quick opinion — how do you see something like this fitting into real animation/VFX pipelines? Here’s the short…
Grubber / Torch: Thanks! Shrike: I tried to pushed the spec as far as I could without it dominating the diffuse even in ambient lighting, but I'll give it a go again when I pick this back up. I will definitely push the diffuse more with the extra defining and such as you mentioned and see if that helps offset it. Thanks…
@wildrun If its taboo i am sure someone who is an elite in the knowledge will come around but this guy: https://polycount.com/discussion/comment/2774710#Comment_2774710 Seems to have the solution to the issue you bring up and that is to "do it yourself" & by that i mean "Hand-paint" the issue away. Then it answers your…
Hello, I am working on a project that requires a large number of variations of different characters, especially variations of different face types/facial features. It is essential that modifying character variations is not time-consuming. Of course, I am familiar with changing the model through sculpting, but the problem…
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(apologies if this is in the wrong section) In the coming month or so I'm finally going to be ready to send off my Env/Prop portfolio for junior positions (pending final crits on layouts etc from you guys I hope). While I feel I've gotten a decent hold on the web portfolio I'm putting together, the physical matter is a…
Ok so i finally got some pics together to show of my Haunted Cemetery. First year was gravestones, last year was the pillars. This year was the addition of re-usable pumpkins, lights to wrap around the ropes to keep kids from rushing the house, the Halloween Wreath, and some additional gravestones. Next year I hope to make…
Hello thanks for checking out. Yeah, I am kinda doing that kind of project but on Unreal 5, I realize there are a lot of props, and I wanted to show before I show the final version I hope to finish this one on November. Stay tuned :) and have a great day
Not much to add. Neox and pior have already covered most of what's relevant to the original question about the normal baking artifact, including the how and why. The handplane video in the thread Neox linked to is a really good summary of how it all works. Definitely recommend watching it: there's a visual breakdown of…