*Pixel* padding. Sry...When the edge pixels are extended out. When you don't have this, then you'll get such seam line errors once the texture gets mipped.
hey thanks! yeah, just extended it to the left and increased the size. Cleaned it up to get rid of the text so he could use it as a background for powerpoint (leaving the copyright).
I've done some stuff in Game Maker. It's actually quite easy to get something up and running, and you have some ability to extend it. Kind of fun actually.
Getting closer to reality. Your lower (the plastic block extending above the pistol grip) shouldn't be that much wider than the receiver body, nor should the magazine well.
hi my advice to you would be to increase the frame rate to around 25, then extend the range of frames in some of your movie clips too give smoother transitions.
https://vimeo.com/252081488 https://syncsketch.com/sketch/61949a0d2e3d/#321337 - with static camera Worked on this over the weekend, need to add some facial detail and then look into extending the animation to show more secondary motion.
Bakers are still doing a not so great job at padding normal maps.by extending the color (so the same direction) instead of estimating the slope. https://shaderbits.com/blog/uv-dilation
5) think about what a soldier who is dealing with fire for extended periods of time would need to wear. Also, google flamethrower soldier. There are many concept designs.