dude that's pretty amazing. 169 million registered voters in the u.s. 110 million turned up. that's like a 65% turnout rate, i dont think it's ever been that high ever
You don't really have much choice - it's a kernel based filter whichever way you look at it and since it's parallelised already you have limited options in terms of making major speed improvements . The only way it really gets faster is to do less work. If you chain 8 of these with kernel size 16 in a row it will be a lot…
http://ps3.ign.com/articles/117/1178844p2.html I think this part from the second page sums it up... and definitely applies to the gaming industry in general. It's probably the main thing that needs addressed.
If you are texturing for mobile games (128 texture), do you need to leave space along the texture borders in order to avoid texture bleed? Or can you maximize your space and use every pixel?
It's nice but there's more stuff you can fix on this. Her chest shouldn't be pushed in like that img of her side view: http://fc07.deviantart.net/fs70/f/2013/115/6/3/tomb_raider___angelina_jolie_is_lara_croft_by_robbiebr-d62xjd7.jpg
Nope not 200m just 200 generic units, helps a lot with unreal / unity workflow while being on grid like 128 generic units in max can be 1.28cm or 1.28m depending on your final unit choice.
Partly, but not fully. While it is true that the importer requires very lowres textures (128*256 in the case of a Pudge head piece), there are obviously other problems here, as shown by the faceted look you are getting in the portrait preview screen.
I had this problem in 1.6 too and hoped the 1.7 will fix it. I try it reinstall many times but nothing changed. I tried it install with UAC off but same problem. Update 1.8 doesn't helped me.
This one isn't mine, but I thought it was pretty funny. "An important step forward in the debate between Intelligent Design and Evolution. Viewing this movie is equivilent to a BA in science. FULL SOUNDTRACK AND VOICEOVER." http://movies.lionhead.com/movie/1168