Hey all. I'm trying a tweak to my usual baking workflow. It involves exporting FBX files from Zbrush instead of my usual OBJs. However, the FBX files don't seem to be retaining polypaint info making my polypainted ID map useless. The FBX options in Zbrush are pretty light. Any suggestions on how to get this to work?
Neither... In fact, I hardly play games, really. When I do, it's usually games like "Dear Esther" or "The Vanishing of Ethan Carter", that I'm playing for the experience (like a movie), more than anything else. I don't usually have much patience for games.
the tables usually turn when you have a family - then Europe (with the exception of the "let's shut down everything to save money!" states) usually becomes the better choice. Also working in the US ain't as fun as in 2000 when the Euro vs Dollar rate was the other way round ;)
Okey so i have looked in the game and if anyone is curious its something like this. Environment textures are about 256x256 and down some 512x512. Props textures, for big props 512x512 for smaller usually 256x256 and down. Characters usually 256x256 or 256x512. And weapons about 256x256.
check your plucked chicken and duck models, for chicken they usually remove the feet and bend the neck for easy hanging. Duck's neck are also usually bend back. Nice progress. edit : reference http://www.ilovetogo.com/FileUpload/Editor/ImagesUpload/WebContent/Singapore/ThingToDo/FoodRepublic10.jpg
1) Lack of clarity with elements that cannot be cobbled/synergized from existing world objects easily. 2) I usually design unclear elements on my own to clarify the elements 3) Usually an existing render tartget asset assists with converting most 2D concept art to 3D for me.
Cool stuff as usual!! Still not around here as often as I'd like but hey! at least something :# Starting to block out the structures. Want them to feel less cartoony and more realistic by trying to stick to somehow realistic proportions. Well, as realistic as they could be for dwarfs.. Ah.. as usual, we'll see.. :)
for 3) that's also possible. As last advice download an anti-virus program like avast or AVG (oder the one you usually use) and install it with pulled network cables to make things save ;) That's usually the first step that I do, before installing driver and other programms ;) You're welcome :)
Well, keep in mind that an average character in UDK is usually 96uu tall. I'll usually make a box or something that is 32x32x96 to represent the shape of a character, then model things in relation to that person. Also, it will help to just drop stuff in UDK and run around to make sure it all feels right as well.
That's crap. Much like Tinman, I always had to say right off the bat "No, my job isn't all fun and games". Once you explain things, people usually back away from the issue. And as soon as you hit discussion on crunch cycles, they usually run for the hills.