Yup, I've actually re-donethe bare brick texture, it has a littel more roughness/variation now. I left a bit of spec on which technically isn't "correct" since there's no way bricks would have any spec unless it's like fresh clay, but it looks better that way I think. Let me know if you think this looks better:
That looks wicked! But honestly with such a cool weapon i would expect an extraordinary texturing, and i was let down with the 50 shades of grey...Expecially the sculpted part on the left could use some more organic-feeling-texture,maybe some alien-skin-kind of texture... Oh my imagination goes to 100 different directions…
Thanks for the tutorial Swizzle. I made a quick landscape and am trying to paint the materials on it, but after I apply one material to one part it won't let me subtract or paint another material over it. Isn't Control+Shift+Left Mouse how you subtract? EDIT: Figured it out... The brush strength was defaulted at 0 for some…
I think it is too late. The damage has been done and I find it unlikely that they will recover from this quickly. So many awesome staff have left with no intention of coming back. Even with new funds I find it unlikely that any they will be able to acquire a team of people as good as they used to have. Lets face it the…
so tonight instead of doing a doodle i figure i would work on the environment a bit and give yall a peek as to how its looking. Let me know what you guys think. right now i think the rock pile needs to be bigger and moved closer to the camera....as well as move up the slant on the left wall Concept: Wip:
I got a little distracted over Halloween (Killing zombies on Minecraft and Left 4 Dead 2). But I'm back to work now and I've started adding in the little "facial accessories" like the earrings, nose-ring, ear piece, and then the arm implant. Also, I think I settled on a hairstyle. Let me know what you guys think!
[ QUOTE ] No no, we're meeting at the W then heading out from there. Read you fool, read! [/ QUOTE ] My name is Mud. Mud also may have a chance of getting in since Jason emailed him to let him know there are a few spots left and to pay at the door. Mud also wonders what it means when someone talks of themselves in the…
I found this concept by James McDonald. The one of the far left is my favourite. This is my blockout so far for the body. I'm having trouble figuring out the mechanics underneath the body, please let me know if you have any idea what that spring (I think its a spring coil?) is for, or if you have any suggestions as to how…
Little beauty had to leave once again. They found each other not so long ago, with so little left they were glad to find out they were not alone. She left her doll on her beast as she slept, so she would not be affraid to wake up and find herself on her own. Little beauty left, there is much to do to survive, but she left…
Quick introduction: Hello, it's long past due that I sign up to Polycount, but a problem I'm having has made me finally do it and I know no place like Autodesk forums or something will solve my problem. Anyway, I'm trying to create a set of first person arms and not having too much rigging experience I've ran into a…