This flooring is looking pretty sweet, I enjoyed the little viewport play session. But I also caught something which I wanted to point out: Your bricks are all flush and angled the exact same way -> like they were placed by a laser guided sensor with just the right amount of grout to keep everything perfect 500 years…
if he creates a profile he can wrap it round whatever he wants in the future as well. Just save off the profile to a shape layer and save it for later.
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
"the upper one is not perfectly straight having some points off" Yeah that's precisely why I think this barebones approach is interesting IMHO, as while the first pass involves straightening things on Z after placing the meshing, a later second pass is is always possible. Points can be added as needed and they can be…
What I did was, in ZBrush add a layer open the mouth, used that to retopo and bake, later you can close the mouth on the lowpoly. Would be interested in how others handle that