This is part of a larger object. While unwrapping, I'm testing normals in the process. What's the smartest way to pack this unwrap? (Highlighted / selected area will contain floaters / floating geometry. Also, comments and suggestions on the unwrap are welcome and appreciated.)
https://www.assetstore.unity3d.com/en/#!/content/100937 Largest pack i created so far. Containing 11 unique, stylized, high quality, low poly characters representing real life and historical politicians.
For a speed modeling thread, this sure contains a lot of sculpting... Here's a speed model. - 90minutes. [SKETCHFAB]hXm45wYSdrl0d1ekNDxhtYNLfIj[/SKETCHFAB]