Thanks a ton for the crits, and the pic which explains something i had never thought about being an issue. I will have to try and fix most of the edges that are too hard, and definitely fix that on the next gun i model. I may do my Beretta px4 next, or i might snag my friends AK. working off the actual gun is beyond…
(strange - I thought I posted that on the Ram-eating thread ... oh well) Johnicus : Yeah files are not always compatible between service packs. Mud2012 (with the Service Pack 1 if I remember correctly) cannot open files from SP3. Oglu : I keep running into that one. Basically, hiding a mesh doesn't necessarily "deselect"…
I put my portfolio site up a few weeks ago. I'm looking for honest feedback on what should be changed, or what I need to work on. Currently I only have characters on my site but I am working on a couple environments and props to show off. I don't graduate until December so I want to make sure that I make my portfolio the…
What strikes me about this scene is the potential to have a rediculously small texture size for the smaller assets. If you got a little tricky with overlapping UV's for those circular shapes; the Tires and the cables, you could have a super small texture sheet by overlapping 'em and having a second UV for the shadow map,…
Didn't even get to ENJOY Halloween yesterday because I was too busy getting my portfolio site up. EDIT: I did eat some candy actually. And I thoroughly enjoyed it. A job opening popped up for an associate prop artist and I thought I was qualified. Really want to get a job soon so I'm here to pimp my portfolio. What do you…
Yeah I noticed that the project save (file) gets big fast. At a file size of greater than 5Gig the file will refuse to open, so now I have a standard project file saved in the ZProjects file folder that has the settings I like. Its good for standard modelling and texturing and I just use the tool save which keeps the file…
Looking for a MEL script to change grid size in Maya by powers of 2. Its annoying to go through this manually every time I want to change the grid size when working on modular sets. Anyone know of one? Im pretty useless when it comes to programming it myself.
@Zlivingston Np :D Bend is your friend though sometimes you gotta know if you should bend first or bend after xD That bot is looking so good Make sure your 8-sided cylinder has the size as close as possible to your high poly, also make sure to smooth the edge normals (it's on the shift right click menu while on an edge)…
Last time I bought something there was an exact physical size of a scan in meters. kind of 1x1 , 2x2 meters, 4x4 meters etc. I can say even 2x2 is too small for my environments unfortunately so I was wondering if bigger ones appeared. Resolution tells nothing to me . I don't need every microbe there but I do need bigger…
Say I'm rendering out a 2048x2048 texture in Xnormal; would the largest bucket size (512) be my best option? Do I get a better fidelity if I use a smaller one? I'm a bit confused on what exactly the bucket size means...