Nah not 60fps...some games dont need it and you get half the time to render everything an slower adventure game id want twice the fillrate etc... maybe enforced 60 or 30 if thats possible.
I was finally(!) able to to wrap up this sculpt over the weekend. Tonight I'll start blocking out a wolf companion, ya know, just so he has some company on his pillaging adventures!
Another great reason to try out Age of Conan now is that Funcom recently made a free trail available - http://www.fileplanet.com/198196/190000/fileinfo/Age-of-Conan:-Hyborian-Adventures-Trial-Client-(US)
Damnit QTEs can suck a cock. I played through Fahrenheit and thought the Simon-says-press-a- button sequences really ruined what could have been a decent adventure game. That and the ridiculous ending that is.
[url= https://www.youtube.com/watch?v=Tck7tpRq2pQ]KOSMOS Space Adventure (music and SFX)[/url] [url=https://www.youtube.com/watch?v=Tck7tpRq2pQ][img]http://i.ytimg.com/vi/Tck7tpRq2pQ/hqdefault.jpg[/img][/url]
It seems a lot of the most successful kickstarters tend to be either sequels to cult classics, or spiritual successors to cult classics. . . Heck even just hyper Niche Genres tend to get funded. ie: Adventure games.
mostly RPGs, adventures, some action RPG - recently Tyranny, Thimbleweed Park, Her Majesty's Spiffing, Torment and AC Origins. I Just got two left thumbs when it comes to FPS and platformers
Haha, latter half of this thread is a huge WTF. Anyways, Not sure about Dream studio, but my dream project would be making an Adventure game out of Neil Gaiman's Sandman. Working with a bunch of awesome people.
Unless you're using Mari for very high-res UDIM assets then Substance Painter is far superior for a game asset workflow. Mari's UI always reminds me of a mid-90s Amiga adventure game.
Jean/shoe work in progress of a new 'adventure' character I'm working on for the port: Trying to shoot for a quality bar like the Uncharted 2 main characters or catstyles sweet cowboy piece. Critiques and comments welcome.