Here's a bunch of tutorials that helped me. I then took bits and pieces and just made the textures my own way. http://www.vimeo.com/3779494 http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html http://www.racer445.com/ http://wiki.polycount.com/CategoryTexturing…
Some more stuff, hope I improved some! 1024x1024^3 here. Will post maps if requested. Also, there are black lines on the sword.. I think it'd due to Xnormal's filtering... can anyone confirm? 468 tris 227 tris http://img148.imageshack.us/my.php?image=swordlevel2ti7.jpg 484 tris
We like John Colins too, it just gets a bit packed. The venue for this year's party looks cool though too: http://www.46minna.com/ We'll have more details, day and time etc, closer to GDC
I'm glad you guys like it! So loong over due for an update! here it is... I did remove the light bulbs per suggestion. And if anyone wanted to take a peek at the modo file I've zipped my scene and all the textures http://dl.dropbox.com/u/4618134/3DWorldHammer.rar
i don't know but I just googled like everyday and got this:* http://features.cgsociety.org/story_custom.php?story_id=4678 * http://www.game-artist.net/forums/spotlight-articles/42-tutorial-hard-surface-texture-painting.html * [ame] http://www.youtube.com/watch?v=CZLGsTmB3sk[/ame] maybe give google a try every now and then…
Yeah, great sources and research done. Some of it is based on loose, probably spur of the moment, quotes but still. And it's far from the first time visual downgrades etc has happened and promises has been made. But damn, I'm having a hard time rationalizing how these things didn't make it into the game. I've heard of…
You can also use PhotoShop Bridge > Output > Web Gallery Or you can do it the oldschool way, Photoshop > File > Automate > Web gallery. If you have CS4 or 5 you'll need to download and install the additional plug-ins to get those options that where in older versions normally. CS4 additional plug-ins…
I would suggest you to check for the Full-Frame mirrorless Sony A7RII, it's virtually similar to the Nikon D850 with a few disadvantages (42MP vs 46MP), but it's about a thousand dollars cheaper. I batch-correct my RAW files with Adobe Bridge and dump my edited raw files directly in RealityCapture, the results are…
Are you still applying for the maya ones? Most companies will let you learn on the job. I only knew maya at the start. Learned max on the job. Same with motion builder when I changed companies. animation is pretty similar in Maya though. It's actually better (in my opinion.) Graph editor is basically the same. s keys…