Otay, What about these? Faster than a netbook, still small, cheap? [ame]http://www.amazon.com/ASUS-U31JG-XA1-13-3-Inch-Laptop-Black/dp/B004LRO7QQ?SubscriptionId=AKIAJIONUNVYYXVAZ5WA&tag=13inch-20&linkCode=xm2&camp=2025&creative=165953&creativeASIN=B004LRO7QQ[/ame] $700 Intel Core i3-380M Processor 2.53GHz; 4GB of DDR3…
Wesley makes some good points. At the moment it looks a bit 'dated', even this early on. I would definitely recommend taking a step back and plan your approach in terms of how you want the overall environment to turn out. Pintrest is always a good idea. Grab some more reference and maybe lay down some rough concepts of…
Aren't the tri counts for cars in games high as shit? I remember hearing certain games where they were in the 50-100K+ range. This def ain't 8K http://www.gtpla.net/wp-content/uploads/2010/11/circuitdelasarthe20092.jpg EDIT - rumor was GT5 some cars were 500K. Here was the break down for Forza 3 I found online. Not sure if…
+1 I would consider planing out what sort of texture size the end product will be baked to as there is a finite amount of detail that can shown on any one texture. I always work on the rule that the finest amount of detail you can bake is 1 polygon per pixel, so assuming that you are using a 2k texture, the most detail you…
https://sketchfab.com/models/419498073ddf4fcca23ba3c20be0b016 This is what I have right now, lots of things that couldve gone better but it was a very learning experience, if anybody has any C&C, feel free to hit me up, I could always adjust and fix some parts.
There is no such thing as a tutorial for toon modeling. All you have to do is ... think analytically. Imagine the cross sections of every shape of your model, as if you were slicing it. Not a single curve should be improvised - but any solid concept has all that anyways. Then once you have all these curves identified (kind…
Easy guys - Looking good! This is my first stab at an environment challenge - Has been making me work a load out and learning a lot. Here's an early block out, using 3DS Max's Camera Match err have to learn to post vids n stuff... any tips? images below https://www.youtube.com/watch?v=RKTFoY1SQUY It has worked out the lens…
Thanks guys! I've included the high res image, texture maps and a turntable. If you can point anything out about my texture maps that I should do differently next time, please let me know! Cheers. High Res image: Diffuse: Normal: Spec: Turntable & Wires: [vv]41841027[/vv]
I noticed you're showing only old-school style work (no highpoly). Just fyi the kind of studios that go for that kind of work these days require that you're very good at hand painted textures. Check out Allods Online for an idea of the quality bar set these days for those kinds of pieces:…