So Its been a long time. I've been working on the project from time to time but had extended breaks as you can imagine. Anyway I'm done with the highpoly and I've mostly finished the lowpoly + uvmapping. Here is the high poly: Further detail shots of the highpoly: http://aaarts.files.wordpress.com/2011/04/highpoly3.png…
Copy+Paste might actually work in Blender too for that: http://blenderartists.org/forum/showthread.php?348421-Addon-Copy-and-Paste-UV-Coordinates Also, this may not work in your case but might come in handy for similar tasks: http://blenderartists.org/forum/showthread.php?340206-Add-On-UV-Align-Distribute…
Maybe you can find a melscript guru that can remake this max script in maya. http://www.polycount.com/forum/showthread.php?t=34743 http://www.ericchadwick.com/examples/files/HaywoodTools-UberVertCount.mcr
thanks for the kind words guys! Whew!! It's finally in! This lass was a long time coming, and surprisingly enough probably the hardest set I've ever done in terms of amount of work, despite how simple it looks. I'm really proud of the result - cottonwings did a fantastic job and was a blast to collab with. and ability icon…
I'll throw some links here, but I have one somewhere with cool kits (but expensive); if I can find it I'll post! Maybe looking at warhammer 40000 can be cool, there are a lots of sweet vehicles! http://www.games-workshop.com/en-US/Home?_requestid=3494791 http://www.megahobby.com/space-and-sci-fi-models.aspx…
I presume you mean Syncview's script? I see you posted in that thread as well. Here's the link again if anyone's curious http://www.polycount.com/forum/showthread.php?t=75753&page=2 Are you able to share any details about the custom tools? Does it work on face angles and surface area or is there some other process…
So i decided that before i where to start on making props to put into an engine i'd first see if i could get texturing to work. So on that note i've revisited the Billabong brand showcase thingy i made before and tried putting textures on it. So on the textures i've done the UV unwrap then select all squares opened the uv…