Ok. You have a super good references. With them I can see everything I need to reproduce this weapon. You also have made a base shape so everything is set up. Now,there is still a lot of work. In the following picture I suggest you some things you can do to improve it. If want to get it perfect, then you have to work more…
Thats one thing I had to get use to here @ Kinko's. I came in with the impression that I'd do the designing, but a lot of the time the customer knows what THEY want and I'm just the 'builder', not the designer. Same goes for modelling professionally. Unless you're told to do it all from concept to finished product I'd…
Alternatively : Select an edge loop running throughout the mesh, right click -> create shape. You now have a spline in your scene following the path of your wire. Apply a Unwrap UVW modifier to your object. Enter Polygon mode and under wrap mode choose spline mapping and select your created spline. 3dsmax will now do a…
I've been trying to follow some texturing tutorials courtesy of polycount.I haven't redone the textures on the mana well yet.But I'll post when i do.I was also looking into the modeling workshops here.Really appreciate these maps:poly142: I also thought my 1024 was in fact 1024,that's jacked up.So much for making my own.Do…
Thanks for the great info and link Eric! I will definitely check those out later today! One quick follow up question if you don't mind. With your given info above, should I put any mesh that can be changed on a separate texture map? So if you can change your glasses in the game, those should not live on the hero texture…
Hey Everyone! This is my Submission for the Ultimate attack portion of the contest.The video contains a VRAY render with a cinematic camera followed by 3 more playblasts (Front, Side and 3/4 view) of the same attack. I hope you all like it. Please come back to see my final run cycle (ditched the walk cycles you see in my…
If I'm following correctly -- by "blackout" are you referring to turning the entire base mesh black to see how it reads against the 2D art, or are you referring to turning the 2D art into black silhouettes and modelling the base mesh from that? As far as sculpting from scratch -- I'll have to try again. My brush settings…
utils.msl is part of the materials from materials.mentalimages.com. The error message you post clearly indicates that Max is unable to find the file. Did you follow the instructions? (i know, it says 2011, but 2012 should work the same) putting the shaders into the dir described in the pdf should enable max to find it (and…
Wouldn't doubt it. The first time I ever heard the word "Angst" used honestly in a sentence was in a newspaper. I was like "Angst? what the nuts?" then the following week I heard it at least 10 more times. The same thing happens when you buy a car, you suddenly feel like everyone else has that same car because you start…
Looking good so far :) I'm pretty speechless with the rocky ground (http://img41.imageshack.us/img41/6900/rocksr.jpg), well done. Does it tiles ? Did you followed a tutorial or something ? Also, I'm not really digging the redish stone model (http://img30.imageshack.us/img30/4696/damnrocks.jpg). It looks likes the scale of…