A quick and most likely final update from me in regards to this scene. Textures and marmoset viewer breakdown for the 1402 card reader and the Selectric typewriter are available in my artstation profile: https://www.artstation.com/artwork/J3k3D I will try to highlight some things I did for my scenes that might not be…
some random thoughts/ideas get rid of the 'extras' *text msg'ing/internet/media stuff on your cell phone *cable TV (NO IT IS NOT NEEDED! ) *downgrade your internet to a cheaper package/company or worse case, get rid of it if you have free access at university try buying cheaper generic brand stuffs(a lot of generic brands…
Hey man, sorry it took me so long to give feed back here. Well, I can see where you're going now that you posted the concept art. Here is the thing, while I do like the concept, I'm sure you can tell there are many anatomical issues with the concept itself. You did indeed follow the concept well, but where it differs it…
thanks guys for the quick replies my side of view: skylebones: technically speaking i have 5 years of experience, 1 of which is in-studio. but i'm curious as to what you mean by not being able to do it with free/cheap programs, or more precisely why i can't? r_fletch_r: i've never heard of those engines tbh, i like unity…
Hit a bit of a snag with my model. I've mostly modeled a low poly version of my high poly concept, but trying to set up UV's for it is turning out to be a bit of a problem. I'm about ready to cut off some slightly more detailed spots that make things harder to unwrap it, but I'm baffled as to why the UV's are completely…
Maddness, The character second in from the left is of standard human height. I'm pretty sure Sef modeled the one in the middle, but I'm not as farmiar with Cygnar as I am with Khador. Seforin, You build pretty fast, you're on a roll. I really like what you have so far, the boiler thing looks cool and pretty steam punk-ish.…
Thanks, all :) CrazyMatt: Yes, that's intentional. Gauss always told everyone to do the unexpected, and I figured the last thing you'd expect with a cute-ish girl would be that she's mutated and has a third arm :p . SupRore: Could you elaborate on the specularity a bit? Are the highlights too similar across the different…
Hey Eric, I just spoke with our engine guy and I think I get this now. Often times the Lambertian Reflection equation is used to calculate the shading. diffuse = Kd * (N dot L) I don't get how it works, I suck at math, but I was able to understand that the equation just simply assumes the normal value will have a length of…
Hello I'm Ryan and I plan to make a career change. Doing 2D art for 5 years now, i have dabbled in freelance work but it never grew to make me stop doing my night-shift work in the weekends. I have been stagnating about 3-4 months between each new art piece I make and that rate of productivity is making me doubt my…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…