Thatched roof stable Oh hay! I have been working on this thatched roof stable asset recently and thought I would share my process for creating it. I started off by working with xgen hairs on a plane in Maya. Following reference I groomed the strands so that they fall in a straight, layered way, with occasional hairs going…
We're only seeing a cropped view of the full texture, and there is padding. That's the orange outline. It could perhaps use more, though. I don't know what you're getting at with curves, and Max can display normal maps just fine if you load the texture with the right gamma, though it will not be the correct tangent basis…
okay sorry for the long post! i spent more time writing this than painting that rock below :p you're getting some of the points, adding texture, playing with color. heres more tips. this is how i approach on getting a hand painted look, there are many other ways to do it but i feel like when i learnt this it benefited me…
For Windows usershere are some batch file commands I've written to make building and testing superfast for a map created in TrenchBroom. (btw, the title to this thread is madly typo'd) To use this you will want hmap2 and darkplaces. hmap2 is in the utilities section. I'm sure you could do something similar in any other…
Playing the dark advocate here, and not bashing studios or people but let me just put this out there and people correct me if I'm wrong. If some blokes (we all know who they are and you guys know who you are) worked as hard as they visited Facebook, watched youtube, or played flash games, we wouldn't have to be in this…
Henry Ford proved that working 8 hours a day, five days a week is the most productive schedule. It's a solved problem even though many people would like to pretend it isn't. Also, if you have a family you can forget about putting in 70+ hour weeks. Unless you want your kids to hate you and your wife to say adios. Divorce…
Alright I have a video uploading to explain the overall ideas that went into this material and its execution.. and video just shows the effect better. I also refined the refracting glass a bit, as I had made an error in one part. Not serious, but it makes a difference. here's a new screenshot I'll give a short detail of…
Energy conservation is important not only in terms of diffuse vs specular reflections, but also roughness/glossiness. Rougher reflections will appear dimmer, even with a material that has the same reflectivity (say, rough vs polished silver), this is because the light is diffused and shoots off in random directions so it…
Just some random reactions to your captions. Consoles have a huge leg up on the number of draw calls per frame. The numbers change every few years, but console games can get away with 10s of thousands, while PC games need to keep it ~500 per frame to not choke. It's just a side effect of the architectures. x86 tech is a…
A somewhat similar business model (if you mean payment approach) could involve a modest payment upfront for assets created, and then additional payment if the game actually gets released and makes some money. e.g.: maybe a dungeon designer's time is estimated to be worth 300$ a day. If a dungeon design takes 5 days of…