Looking pretty cool man! I am liking the head! Maybe push back the eyes a little bit. They are pretty bright. Could be your spec map blowing it out. Would like to see a wireframe because I feel like you could probably pull some tris from other areas and put them into places that need it. Like his back hump, shoulders and…
The texture work on this launcher is looking really nice, the materials are maybe not reading as well for me as i think they could though. The metal parts all over look quite matte, like it's covered in soot or dust. Maybe this is intentional on your part with going for the painted look, but try pumping the spec up and see…
did it look like this? if so, then its just the spec map and the roughness map, a roughness map is just a gloss map, sometimes it looks inverted. so the spec is in the red channel and the roughness is in the green, i just did a google search for exactly what you asked and came across this page that explains the scanning…
one thing im loving about mudbox is the way you work directly with common format texture files when painting. There is no proprietary internal texture format. everything is just saved as tifs in a subfolder next to the mudbox file. Damn awesome! 3DC is a great program, Where mudbox has great speed in painting 3DC has a…
Chels! welcome. great model. I agree with whats been said. All that's missing is some 'grunge'. small details scratches from be moved from place to place, minor paint and shellac chips, shellac worn down where humans have interacted, dust in crevices and on the tops of flats. Your spec could use some loving. In the spec is…
thanks vig, it's definately good advice. i'm getting worked up over things that aren't that important. and i will keep this in mind: "Construction shots - wire edges on a faceted model. Texture flats - Final Flats and Wire overlay to see UV layout." but i think i miscommunicated my post a little...it's not spec i have the…
I just want to say thanks for all your help Xoliul, your critiques are really pushing me to do better. :) I tried putting blue in but I just couldn't get it. I read your powerpoint (well, looked at it, all the words are gone for some reason :\ ). Here's the new spec and some new renders. I think I'm pretty close now. I…
have a 3point light setup for my character but i am not happy with the results. I also have a SSS skin material applied to my character and i am unsure where to place the spec map in the SSS as in under my diffuse texture i am not getting the right effect. If you are on MSN messenger i would appreciate it if you could pm…
After months of not beeing able to do any creative work for various reasons i realy want to get back into the habit of doing frequent, hopefully daily creative work and in the hope of posting some of it to motivate me I will also start this digital sketchbook here. I have an education as a traditional wood/stone sculptor…
Hi guys,forgive me if the title is not clear or if what I'll ask will be not clear...is just I am confused :poly136: So,while texturing a piece wich has to go in a standard not pbs game engine and previewing my work in max viewport using Xoliul shader,I decided out of curiosity to throw it into marmoset 2 to check how…