Hey there BBHead, I'm unsure! Are you doing any projected bakes (with cage)? Not been able to replicate a black render in Max 2015 - works fine here. Let me know, Thanks, Scott.
I agree with KnechtRuprecht. I might also suggest raising the scale of the pattern--at the moment, it seems a little too "fine," if that makes any sense. It's a tough material to replicate though, I have to agree.
No problem. Hope it helps. With it you will be able to replicate what Tor is doing in that vid. If you enable the spline as geo in the viewport and just draw out with the script active you will get the exact same result.
I was planning to pose the character in zbrush once I get the final look down. How do the clothes look toylike? I was trying to go for a stylized fantasy look, not replicate the materials realistically
First was a great game, but McGee hasn't done anything sense that gives me confidence in his ability to replicate its success. Just like with Oddworld, will remain cautiously optimistic until more is shown.
hey very nice painting pior! im sure she'll love it. always a fan of your art style, as always. one day hopefuly i'll be able to replicate it (and sell it as my own hehehehe)
dude get some reference and look at similar objects in other games and try to replicate and learn what they did and why, because right now that's "my first prop" rather than a portfolio piece.
When that inside voice says ''save now'' but you don't and two seconds later the program crash.And you think,damn I've raised the bar that time and don't think I can replicate it.
Thanks for the tips. I definitely have to give Modo another chance. Like its texture baker actually . To bad its materials/replicators/shading system is too confusing for me even with nodes
there is no special secret, no magic formula, no words that will make this happen for you quicker or easier than anybody else. you just need to do three things. 1. OBSERVE 2. REPLICATE 3. REPEAT