DAZ!..... I was in the same exact situation. I've been living in my Apt. for 2.5 years, and for the long while an old woman lived on the other side of my wall. Under my sink was a hole that connected into the walls. Her nasty ass Butt smoke would leak into my apartment time to time. Thank goodness it was rare. But i…
I have a very large collection of these. Most of which I haven't even watched. I haven't picked up any of the newer ones but wanted to see what a lot of you guys thought about these and if you had or wanted any.
Hey guys, i've decided to create an cute but spooky halloween environment! Here you see the low poly (i'll problably add more stuff to the scene but i guess u get the idea what i'm going for). I've been tyring to give this piece an typical WoW-handpainting-style! So my goal is to complete the entire scene on October, 31st!…
playing with shaders for about a week... at least it felt like it... trying to get a LOOK i would try to achieve. (img above this post was a composite test) looks a lot better on my end will upload images since i had a very hard time getting this rotational for sure... you do not want to know how long... idk why this is…
That's what I'm doing, I'm importing the previously exported maps as the albedo/specular/gloss base maps you've pointed out. It works alright if the original map did not have metals in it - I can, indeed, just re-use the albedo with a black metalness map and the existing gloss map and that's generally okay. The problem…