Hey Everyone, I am currently working on a model of a Jaguar. It is coming a long very well. I am happy with it. At some point when I finish adding the detail to the model I need to consider how I am going to render the fur. I am looking to maximize the quality of my mesh while still being to reasonably render it in Unreal…
I demonstrate in this tutorial how create functional brake lights on a driveable vehicle in Unity engine. I make use of a short/simple script and a texture for the brake light glow. http://youtu.be/tYgZUFcS0sQ
This is some of the work i've done during my time at Magic Leap before the layoffs. My role was a Lead 3D Artist, and i've worked with some amazing talented artists: Udell, Adam, Josh, Cara and Logan. Art Director: Joe Olson. Shipping a title on a new device was very challenging, but it was also the most exciting part of…
Anyone know who created the Cinematic trailer for Batman: Arkham City? http://www.gametrailers.com/video/vga-10-batman-arkham/708342 (Edited to make Bal happy!)
Hello. We know that there are objects in far distances which are low poly, those are called LOD objects and will be replaced with a high poly object (or original object) when camera goes near them. The question is should I create them in 3DS Max or let Unity3D automatically generate them (is it even possible)? EDIT: This…
When i load my mesh (OBJ) and Baked normal map (PNG) into the NDO project creator and select 'Create new Project' all i get is my normal PNG on a locked background layer?
I'm trying to create a clamp function for use inside of dynamic functions (similar to the pow function in the library/functions/maths/pow...) so that I can reuse it easily later. What's the best way to do this?
Ive just been trying to crop a series of pngs(animation), there are about 400 frames so I created a photoshop batch process to take the canvas size from 569x320 to 512x320 but when I compare the output images to the input images there is very noticable blur! this is really wierd as I thought the image would not be…
Hey guys I work for a small games company that is building a metaverse. We have sold 100'000 plots of land just over a year ago and soon we will release our builder tool that will let users create what they like to deploy on their land. I am looking for 3D assets to show off (these can be pre-built or you can build them…
Hi all. I'm trying to create a custom generator for Substance Painter that allows the user to get the "use micro detail" option. Do you know how to do that? Thanks. Max