Looks cool! i would go with A too, it gives to me more motion sensation, B is very static, also you could add the tubes in b model to the A but dont make it like 90º angle give it more "flow" like in the reference images, more curvature.
been meaning to clean a multi pipe for orientation fer years, however all mah macros werk fine and keep me lazy. till that day... hope dis helps: cly_oriental.mel previews ( ps. use freeze transform or world space for default orientation reset ) //for a single edge selection whose orientation iz desiredglobal proc…
Greevar is dead-on. At this point you need to focus more on form and topology before worrying about Zbrush and rigging. These pages on the polycount wiki need to be in your bookmarks: http://wiki.polycount.com/BaseMesh?highlight=%28\bCategoryCharacterModeling\b%29…
Is it possible to match the pivot (position/rotation) of one mesh to another mesh? for example: here the pivot of mesh "B" is desired the pivot of "A" is: I know i can "modify -> match transformation -> match pivots", but that only changes the position but not the rotation: any way i can also change the rotation of the…
Do some weights. Then it's a win/win situation. A) You get a call, you get hired and are fat and happy B) You spend a long time getting a job, and you become ripped and muscley while waiting. C) Same as B except you get a sugar momma instead of a job.
Hey Jeremy, The portfolio you have linked from school B is very bad and not competitive enough to get a job with. Maybe you could get an unpaid internship, but not at any big name companies. DO NOT GO WITH SCHOOL B. The work speaks for itself, it clearly will not prepare your son for the industry.
So confused a = no normal 'per vertex' b = normal, 'per pixel' Surely b is correct? When I see correct curvatures they have lighter tones towards edges,makes sense. So whilst method a fixes the glitches I don't get the white lines. Can't win.
Hi there! Nice idea and wonderful work so far! Regarding the armor I like B, D and F, though B and F fit more to Diana then D I think... For the composition I think 2,3 and 5 would look awesome! In these pictures you have a nice connection to the moon light!
Hi, Thanks alot for the info. I was just wondering if my ComponentMask is placed correctly? or does it need to go somewere else? I'm using 2x (2048x2048 textures) R+G+B+R+G+B. Do you also need to use the componentmask for your detail normals maps?