Hello everyone. I've been modelling my very first gun and I'm trying to make only quads. I'm finding it very hard, though. One example is here: http://i.imgur.com/M1qrngy.png?1?8559 I chamfered the aiming thing to make it round, but now I got a 10-gon or something. So I used the cut tool to try making them into quads:…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We love and share our work amongst team members, offer constructive feedback and strive to improve ourselves at personal and organizational levels. The gameplay demo of our main project 'INT' is currently under internal…
Job Summary * Company: 7CGI Limited * Job type: Full-time, on-site * Location: Dhaka, Bangladesh * Experience: Minimum 1 to 2 years * Salary: Negotiable * Probation: 3 months * Preference: Male candidates preferred Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in…
Going from personal experience here as i've started to do a lot more drawing too. Please note that i'm not an expert in the matter, however over the years I have neglected 2D (focusing on the 3D) so consider me someone whose just starting out too. The exercises that I try to do each day are (Usually 1 or 2 of the below…
Team Name: EdgeFire Games Project Name: Emancipal, The Creator Brief description: The setting of the game places you 100 years from now, putting you in the exosuit of a soldier in the special (and super secret : )) forces. Your enemies will range from earth origin to others out of this world. Youre a fighter, a killer…
I did a quick test with a FBX file made in Modo 501 with the latest December 2010 Beta version of UDK. There are some issues: 1. Smoothing groups appear transfer over properly with both FBX options. That's good. Unfortunately with Autodesk FBX the vertex normals appear to be messed up somehow. 2. My object has 2 unique UV…
Oh how novel, another 'Maya blows' thread! People never quite get this, but Maya is exactly what you want it to be. Target weld mel code: /* targetWeld- emulates the behaviour of the 3dsMax tool - snap selected vertex to location of a second vert, and weld/merge them. Campbell Strong 9/02 4.0 > 02/03 4.5…
Perfect, could you try if this works for you when you select an object and run it (paste it in the Maxscript editor and press ctrl+E)? ePoly = $.modifiers[#Edit_Poly] -- alias, for convenience setCommandPanelTaskMode #modify -- switch to Modify panel so that we can enter subobject mode subObjectLevel = 2 -- go to edge mode…
So I didn't get the same error you have above. MaxScript usually tells you the line that it errored on, that's a good place to start. The error I see is that you are trying to select an array of Point3 values (resultsuvs). The select commands only work on bitArrays. There are several workflow improvements you can make to…