( @[HP] )Getting textures and materials tuned and looking right has been a challenge. I'd love to blame it on the engine and say "Unreal must just work differently from the Overwatch engine" but that's a huge cop-out and I don't actually believe it besides. That said, Unreal IS super happy to just take metals and chrome…
after replying here people asked me if they could have that script with the spinner that lets me smooth surfaces without the usual hassle in 3dsmax. The picture I posted back then was: http://www.renderhjs.net/bbs/polycount/tips/quarantine_map_smoothing_groups.gif its a common task for me fixing the smoothing groups of…
Just an update of what I've done I created a rig for posing and animation purposes and yes the tick is at 1200 tris :) [IMG]http://www.polycount.com/forum/<a href="<a href=http://s1060.photobucket.com/albums/t459/philipweygandt88/?action=view¤t=body_33-1.jpg"…
Now, actual images to explain what I'm talking about. These were shot with a 42.5mm lens, (85mm equiv) so you should need about 1/90th to get a sharp shot with the typical 1/FL rule. For argument sake, we'll start with this 1/200th number that was mentioned above. As you can plainly see, not only can we go below 1/200th…
some progress and WIP, well the throne will be on the tongue as sketches, the sketches was shown just the progress, what I am going to follow will be the first sketch. I don't know, I think I have no time to make the concept, but for sure I have to do a mochup of volumes, may be a lose paintover will guide me through final…
UT3 actually has about 3.6:1 pixel:game unit ratio judging by most of their textures. They also have detail textures on top of that at a higher ratio. I don't think Source games use 8 pixels to one unit... unless you're saying that for a 128 unit high wall (ie. just higher than a player) they use a 1024x1024 texture? Not…
@monster Just wanted to give you and everyone else a quick update. I managed to match Unity about 98% on a 1:1 in camera views. So while the physical camera did not allow me to shift to vertical, the Free Camera did. So kudos to you Monster. I even managed to match the position values from max and unity and the camera…
Simon, all the screenshots you present come from the emulator right? So unless someone looks up what the original hardware was capable of, we don't know 100%. As you say it makes no sense if the depth-buffer was lower res. Maybe the emulator decided to visualize the depth-buffer in lower-res to make it pop out more? Maybe…
I'm getting a new PC under 600 bucks because i'm broke right now. I'm thinking this type of PC from Tigerdirect. Any better suggestions i'm up for it. Here are the specs and it's a Dual Core and it's price is $499.99! Condition: New Lifestyle: Home & Student Operating Systems: Windows Vista Home Premium 64-bit Startup…