Last time was a small update, I am afraid this is a big one!!! As I wrote in our newsletter: The autumn is here and the best of it, we can spend more time inside and creating art! :poly124: I am glad to tell, the game is done! Unfortunately only on paper. :-( We locked down all the levels and feature so NOTHING can be…
I've done similar to what I think you are going at, so take a breath. Grid in Maya is hard to set up or use, using power of 2 measurements helps ensure modular fitting (some form of numbering which is divisible by the base which would be the smallest 'unit' you have, for instance the smallest being 16 units, therefore…
I brought recently a art book of midway mainly because of the concept art in it (awesome art book). I agree as well with the portfolio - it is not so nice click'n reloading whole big page while browsing. It feels slow and makes me not want to look everything through. Another con is that you can not organize things in…
This kind of camera is really interesting imho. I've been going through various RE classics recently (some I've played in the past and some I've skipped originally) and found out that I far more enjoy the fixed camera ones over the post-RE4 ones. Some thoughts : - The fixed camera ones are actually really immersive. The…
That was a very lengthy introduction - but I thought it might be a good idea to sketch out what I plan to achieve, since the field of 3D art is a very wide one and not everyone has the same goal in mind. Here are some things that I´ve done so far, that you might see where I stand today: Ive done some of the basic 3Ds Max…
[quote]i don't want to have wasted all my time learning 3D and then not even be able to land a job[/quote] I am really lucky. I enjoy making characters from scratch and taking them from a sketch to walking around in an engine. Once you have done that, there is no looking back, nothing beats that feeling! Going through…
MRGESY: you will have more faces where you have your details. But the script will bake your cavities, normal and since today the displacement to keep the maximum amount of details even on a plane surface with a very low polycount. To get edge splits and UV use the Generate LP script instead it is built to get a low poly…
Hey Lamb, I think you've just moved into that intermediate-level, where you aren't a complete newbie, but you aren't a rockstar yet. Newbies need to work on pretty much everything, and it's easy to give a quick critique that can help a ton. Intermediate guys are too advanced for a quick critique and require much more work…
Thanks everyone! :) It was quite exciting to end up there! Yeah I guess the colors could be tweaked further but I think I'll put a pin in that for now, I have already started sketching on a new project. But I might come back to this and later on once it has gotten som rest ^^ But thanks for the feedback! As I understand…
Don't spend all of your resources on the first game idea you try out. In art, you do thumbnails and look for silhouettes that work, and combine ideas from different thumbnails into several more polished sketches of a concept, which are then combined and discarded to form a final design that is much stronger than anything…