I am aware, I pride myself in once being in the polycount wiki for the transfer attributes in Maya for this technique :smiley: Right now I'm trying to do it inside of Unity though. I know you could just do it in maya/max and import it, but I want to be able to do it in Unity for quick and easy iteration and also perhaps…
Your cherry hath been popped! It certainly looks better than my first contrabutions to this board. If he's wearing pants, those better be spandex! it looks like you're modeling cowboy boots under those pants... perfect if you are lookin for that "brokeback mountain" kind of look, however I think perhaps making the pants…
Thanks a lot for commenting guys. Codeman-> Lol indeed. I'll keep it as close as possible to the concept. I modeled the body just for practise. I don't plan to detail it much more anyway, at least for now. As this is for portfolio and with job hunt on mind a good detailed body wouldn't hurt. caseyjones-> thanks mate. There…