Check out the way the cockpit/nose breaks up on starscream from the transformers movies. If that doesn't help you create something better, perhaps split the nose down the middle and have the sections slide up. At the moment he has some long dongle-cone thing going on and can't even crouch, so that's a design problem you…
Yes there is! When we were texturing this high-poly mesh, we used a curvature map that was created from an Object Space Normal: This was an experimental process, but the current workflow looks like this: 1) Apply the Surface Blur filter on the Object Space Normal in Photoshop with a 16-48 pixel radius 2) Open xNormal and…
I'm not quite sure, but is'nt that the same as toggling the "always deform" checkbox in Skin's advanced rollout off and on again after bone adjustments, while the timeline is at the reference frame ? I have the suspection that the "set skin pose" command is just doing that internally PS: Out of curiosity i rechecked the…
The branch looks very jelly. You have to make it sharper, need to get rid of that smooth curves. The leafs are fine I think. When you are making foliage, there is something like Padding Edge. When you applied this texture with the black backround in the enigne, there will be black border around the leafs. To get rid of…
The only downside I know of is in the way Photoshop handles PNG transparency. When exporting, by default, PS does not retain color information where the image is transparent. This will become problematic as soon as you want use the alpha for anything else than actual transparency after export (for masks for example). Also…
Thanks @haZe and @Wendy de Boer :) If you are wondering about anyhing go ahead and comment! I have finally fixed up the buttons from the gamejam, now they are more visually interactable. Hopefully I will make a lot of custom UI for different buttons, they just look so charming! Buttons will possibly be triggered with a USE…
Just wanted to ask couple of questions as I've followed the guide and normals are still acting up. Every time I bake stuff I almost have to figure out these techniques from scratch as nothing works consistently on everything. So I've made HP and LP in 3ds max. LP, kas a projection modifier on top of it (edit mesh modifier…
Next one: This guy was made in the just for the sake of using blender and gimp. Since my school pipeline was 3dsMax/Zbrush/3DCoat/Photoshop, I was wondering is a Blender/Gimp combo would be usable as a substitute of the my usual pipeline. Ans it appears to be quite a powerful combo. Blender pack a serious (but quite…
AO wont be baked on anything outside of the 0-1 space. If you want to share the same texture across several UV islands, offset them +1 or -1 in U or V, that way the UV island inside 0-1 will bake down the details, and the ones outside will be excluded from the bake, but will still tile ontop of that detail. for your last…
No, I was doing it on my laptop(don't have a sculpting app on it) so I just tried it out on PS. I wouldn't really recommend it as I didn't get very good results myself! Sculpting seems to make a lot of sense though. Trial and error is how I've been learning WM here too, I'm getting some decent results doing everything in…