Macbeth Chart is good for referencing colors and or balancing photos. Macbeth Chart "Remember Me" has a great overview of PBR a lot can be gleamed from this. PBR workflow for Remember Me Here is a shot of the passes. The guys that made Remember Me admit that too much micro detailing was added to the Albedo it was a…
all the mods I worked on usually turned out to be a bunch of people independently working on assets - usually we had a private forum so it was like pimping & previews except we were all working on the same project - typically had little to no feedback.
Its usually allocated seating for the big theatres here. I had no idea you guys were getting it so long after us, usually its the other way around. As far as ranking, I would personally put it right up there at there at the top.
Hi All, I'm a 3D modeller and Programmer with a Degree relating to games, I like to spend my time on Blender usually modelling Non-Organic objects usually from the Warhammer 40,000 universe which is what most of my game designs relate to.
It varies by game, but it's usually a texture for that model that gets turned on/off depending on damage state, or a catch-all texture that gets projected realtime (like blood splats). In both cases the texturing is usually fairly simple, using the alpha channel as one would use regular transparency.
Quest narratives are usually written by Game Designers. Just one of the many tasks they do. There's also game lore, but that's usually covered by Designers too. We have some links on the wiki about design, might give some ideas. http://wiki.polycount.com/wiki/Game_design
Is that micron measurement the minimum feature size or the layer thickness it puts down, since they are different apparently. and usually, the xx-xx means you can define the accuracy with which the printer prints, which usually brings with it some form of reliability problems as you step down.
Looks good. Have you subdivided it yet? Can't be sure yet but I don't know if it will hold or not. Seems like there are a lot of diagonal edges. Usually doesn't matter but I usually try to keep them fairly straight and organized. Anyways, keep going :D .
Hey all. I'm trying a tweak to my usual baking workflow. It involves exporting FBX files from Zbrush instead of my usual OBJs. However, the FBX files don't seem to be retaining polypaint info making my polypainted ID map useless. The FBX options in Zbrush are pretty light. Any suggestions on how to get this to work?
what ethnicity are you going for? facial anatomy varies according to that. in general, the lips are lacking depth right now. the inside of the lips should go deeper. the shape of the eye lids usually have more curvature, your look to plain. also the corners of the lips usually are pushed in deeper.