i try to sketch with my tablet as much as possible but i really find it hard with the texture on the tablet. i don't know any other word but slick. with the rough texture of pen/pencil and paper i feel much more comfortable and get much better results. when i first got the tablet i thought it was just a matter of getting…
Yikes.... Day 6/7/8/9/10 I was uh... set back due to....major realizations about how the model was going to be animated....those realisations came after I spent days decimating,uv mapping & just while I was beginning to texture. Plan ahead, don't be like me, is all I can say. Changelog - Slide Corrections - Internals -…
Thank you so much for the detailed feedback.I really appreciate you taking the time to point these things out.I got busy midway with work, so I haven’t been able to add more post to my portfolio.I’ve updated my asset based on the above suggestions, and I’m planning to revisit and polish the rest of the portfolio once I get…
Currently sculpting in Mudbox 2013 and when rotating the object to the front view, I'm able to use the Grab tool to move parts of the object around. However, when rotated to the Right or Left side, I'm unable to Grab the same area. After doing a Freeze Tranformations, I'm able to Grab the area I want in either Orthographic…
Well something seems to have happened with my trial version of Character Creator, and now I can't access any of the body controls. Normally there's this panel on the left side of the interface that has a selection of default body, face, and clothing types, but instead there's this; I try and click on these folders, but it…
I don't really know how bevel/chamfer in max work but as far as I remember there's a window comes out when you activate the little box and you can change by sliding or input the value? The script is still using maya's native node, therefore the history will be maintained and basically the sliding has been clamped, as far…
Yeah. I added all those stupid edges to the slide trying to fix the errors. The rest of it is in tris cause i accidentally made it an edible mesh instead of poly and found it too late :) so had to deal with it being triangulated (would explain the the edges connecting quads). N'gons i was under the impression that…
Some interesting design choices on that guy. As we're in the 2D forum I'll only critique the concept drawing. I would say that the various shapes are kind of competing with one another. You have an ergonomic focus in the hand and thumb grip, but then immediately switch over to a more hard edge design on the finger guard in…
Yep, I completely agree with that. For example, I never finished Homefront: The Revolution, but realllllly wanted to take a look at how they did their guns. Really impressive work overall and they were able to get a lot of personality into their wear. Going forward with that, it's nice to see how other FPS handle or…
Rooster: Why do you have to use Bridge on each pair? Can't you just Bridge with both entire sides selected? Ivars: Thanks, checking out the custom axis orientation stuff in move tool now. Edit: Checked it out, and it does help a bit, but I remember why I just stopped using it (especially since getting NEX) - because you…