It really depends on the model how thick their arms are, what their wearing and what shape of torso they have. After skinning a bunch of characters you end up with a pretty good sense where to place the clavicle/bicep joint. If you place it down by the arm pit you'll normally get very little clipping but the shoulder will…
First off, why aren't the assets from your demo reel also shown as stills in your portfolio? I think they're probably your best work, and definitely a cut above what I saw in the stills. It would be nice to see the polycounts, texture work, etc. Texturing is probably the skill you should concentrate the most on developing.…
Wow that's weird for some reason the code tags don't like $, lame. 1) It might be a bad idea to name things the same as a viewport like "front" so change that to something like FrontPlane. 2) You'll need to define the texture type in material[1] then you can pass it the name/path of your bitmap. So instead of using:…
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Ide really focus on the planes of the face. A lot dimentionality comes from those planes and sometimes you have to fight what the topology wants to do. I noticed it first on the cheek where the shape line that happens between the cheek and the nose seems to be defined a strange way. If you can sculpt a face with clear…
Yes, I agree... I totally understand what you're saying. I'm going to continue working on the legs and hopefully they'll get better. If I were going for the comic book version, the muscles would pop out more for sure. However, the ps4 has the muscles not as visible/defined through the suit. The figure for ps4 spiderman…
In your tool a function is being defined after it is used. It works on the second try because its defined at the end of the first pass. If you script is a single file, move all you function definitions to the top of the script. If you script is multiple files check this page for the evaluation order.…
I definately agree. 6 months is a long time to sponge off my parents, which is why I mention the $5k mark as being a guestimate 'break even' mark. I think 3 months is a stretch, but definately do-able - I wouldn't count on it though. And yeah there's quite a few pitfalls to avoid. It would require alot of planning, but as…
thanks ... what is arma 2? Anyway , I wante to first get a decent tod realistic couse everytime I change it it changes the way also my textures look so it is sort of useless to define a tone in my textures if the tod can dramatically change them ... as for the rotten and decayed stuff I am right now working on a set of…
A lot of what you have just seems to be detail to try and cover up something. The best clothing shows what's underneath it via pretty well defined landmarks. Does the face under this have cheekbones? Another thing is, do you know what materials the fabrics are? What is the fabric covering his face? If it was say, a…