actually there is a hell of a lot you can do about it. there are laws in place to keep companies from tapping your phone and accessing your data without your permission. business would be impossible if there was not a legal framework to protect privacy and data. both windows and osx have all these restrictions. as do most…
How long has it been abandoned? The ceiling texture looks really nice, but right now that floor is reading more as that wall came down a week ago versus quite awhile ago. As in, that floor is pretty clean looking next to the dirt splotches. I might suggest adding a layer of dust ontop of the floor as another layer along…
Ok, so clearly I should have done a little more research and planning. I was going off of multiple photos that I found, but the theme was falling off. I am ditching the column that I built, I will use it for a different, more appropriate environment. I am now basing this environment largely off of the Notre Dame cathedral.…
Hello, First thing is kill that Hello square... its hard to read and you already have it just above it. in your Destroyed french cafe, you should model out some bricks and stick them along the damaged wall sections, and model out some roof tiles to get a better silhouette along the damaged areas. Refer to these two threads…
I like it, I think you did a good job, I agree you'll you need more than a cylinder with a barrel texture to land a job but it shows promise. Things you might want to ponder: - Too many scratches can be distracting and actually cover up detail instead of enhance it. - It helps to be logical about your damage. Would you put…
@Apstract Hi! I recommend giving the wiki and stickied threads a look to get an overview. Did you check out the links in FrankyPolygon's reply? Using the forums search function, you should find plenty of threads on the topic of "starting out" too. Given that you posted in a thread with props examples and write of objects,…
I also have no time for detailed feedback - I'll back up what Joopson says all the way though. For me... The work is high enough visual quality for non-hero assets - the problem really is that you're using hero asset specs and you're making hero assets. if you're going to do that you need to push the storytelling harder -…
Really interesting idea you've got brewing here, looking forward to seeing how it pans out. I think as of what I can see from glimpsing through your posts is that the only immediate feedback I could provide are about your lockers. Currently the lockers are... - Noisy on initial look, mainly to do with the amount of…
My plan is to turn this Zac art I did into an actual skin. Oh man the attacks I'd love to be able to animate for this thing. Zac's found himself placed back in the lab in Zuan, however unable to contain Zac he breaks free of his cage and finds an experimental super suit. This suit unfortunately was not thoroughly tested…
just use a rectangular map I'd urge against scaling bits down to a single pixel since the people buying your asset might want to modify the textures or add things like damage/patterns I'd also recommend just keeping everything very simple - anything clever you do can work against the person who buys it when they need to do…