@Xyniph, Thanks! I want to try to use each contest as a reason to work on skills I'm lacking. My next project will be an armor heavy character. I suck at armor, but I love looking at beautifully sculpted armor. I need to learn how to make it. I don't play LoL, but as far as I can tell, Fizz would be my guy ;) @…
Hey Ace, this is turning out really cool and can't wait to add new items to the shader I'm working on. I just opened the shader in mono dev to see how you were handling the multiple lights and wanted to see if you were using a lerp to blend the lights on each other. I was wondering if there's a really big difference in…
The face sculpt is done for the most part. The beard will still be changed quite a lot, and I will be painting normal/bump/diffuse map using Mari (XYZ Textures workflow). :)
Well, as said this is all probably because you are overcomplicating the baking process by using Zbrush for it. Now of course this might be fine in some cases (Z is said to be pretty good for displacement baking for instance), but if you are attempting to create clean game assets this is not going to work (for a variety of…
I'm not sure how this devolved into talking about conspiracy theories, but I think it's pretty clear that if you think that an event is for sure a conspiracy, or it for sure isn't, you are probably a moron. Many things that people claimed in the past to be "crazy conspiracy theories" in fact were true (like signals…
Euler filter helps 90% of the time :) Some systems use quaternion rotation, which "converts" the rotation of an object into a vector of xyz and a float value that describes the angle. The way this is handled, you avoid gimbal lock completely, since it is mathematically more precise. The issue with quaternion is that the…
Maybe Try resetting the xform on your low poly mesh? probably be easier to diagnose if you posted your maps. also istead of messing with AO materials and gbuffer settings..why not just use the MR AO bake option in the Render to Texture dialogue...you could use the same method as in this 3dmotive tut…
When you add a path constraint through the menu it adds it with a list controller. The value of the wired Euler XYZ controller, below the path to the street in the list, is not being modified. Hence the wheels are not turning. Create an expose transform helper and wire your wheels to that.…