Abadon sword finished workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=179386766 Going to work on a colab for a doom sword next cheers:)
Hey guys I'm not sure how many people are checking this, but would love to hear which seems to work best? The whole idea of the character is it's a boss king type of character that can use overcharged attack and break on of his swords, which he can draw 4 more from his head. I feel like the sword in the head idea is cool,…
Update: After choosing to do a sneaky assassin type character, I have been researching some dual sword fighting techniques and stances. Since I couldn't find a lot of good sneak reference, I have been making my own and also looking up some posing for sneaking with swords/weapons. I found a bunch from google which will be…
Ha,the ideea of diferent people making the same model after the same concept it's a genius ideea :D it's awesome to see the same model done in thousand of ways so after 1-2 hours i've finished my base model i strongly recmand everyone to make a base model without looking at polycount or care about the topology because…
Hi moondog! - The first thing that I recognize when opening your portfolio is the white sword burning my eyes in whiteness :D Why not put up the textured one on the index page? Also your sword seems a little bit less-detail'y compared to your other 2 works. Maybe you could make a collage of all the props in the "Props…
So I keep on running into the term 'deep shadow maps' for hair. Except I don't really know what it is or how to make it. I baked some shadows from some random lights I set up onto a second uv set, but that doesn't seem to be 'deep' shadow mapping. Can someone explain what the hell it is and how to use it? @floon Thank you…