ENVIRONMENT ARTIST Do you thrive in small environments where creativity and imagination pave the way to create unique AAA titles? Work with some of the most experienced veterans in the field creating highly imaginative titles! Model and texture creative and fun environments for their next major release and bring your…
I have a friend who is moving from Max to Maya and is having real issues speeding up his workflow. I'm not sure he was ever particularly fast as a modeler in any package, but the transfer between software has slowed him down even more. Are there good resources out there for speed modeling (especially Maya specific ones…
Hello all, I am a UK based, enthusiastic 3D artist with proven ability to create high quality art assets quickly and efficiently , available for short term and long term work. I have +7 years experience at a variety of studios across a wide range of video game genres. I have a passion for team building and collaboration…
Hey guys, I'm Peter and I study modeling and 3D animation in Montréal. I've decided to join Polycount mainly to received feedbacks and to keep myself on track so I can stay motivated on actually finishing my personal projects. That being said, please do feel free to critique, question or comment on my works. I really do…
Hey guys, I'm Peter and I study modeling and 3D animation in Montréal. I've decided to join Polycount mainly to received feedbacks and to keep myself on track so I can stay motivated on actually finishing my personal projects. That being said, please do feel free to critique, question or comment on my works. I really do…
@taffy284 Thanks! For the belt I: - extracted a loop out of the body mesh, - deleted everything but the front facing polys - zremeshed until I had a low and even ring - panel looped it The great thing about this is that zbrush creates polygroups along with the extrude. This gives you - the option to crease along said…
Considering a lot of the cool new features packed into UDK require DX11, I think the tipping point where limping along on DX10 cards is quickly approaching. You don't want to wait until games start requiring DX11 since tools and tech lead games by years. EDIT: I agree with EQ, just like processors you end up paying through…
Try to focus on art fundamentals as much (maybe more) than application-specific techniques. You can learn the tools relatively quickly, but what takes more effort is understanding the artistic principles that make something pleasing to the eye and then representing that with a 3d model. Your education should be about…
[ QUOTE ] Why can't people just open their eyes and figure out that being white is a good thing!!! [/ QUOTE ] Not exactly. Melanocytes within the epidermis act as a natural sunscreen protecting us from harmful UV rays. They produce a pigment that protects the inner layers of tissue from damaging and developing into…
Well I did cgtalk. I will pass on the good and bad news. Can help some if us. akeissami said: [ QUOTE ] 1. Hmm, I looked too. Never noticed it before but unfortunately it's not there which means it isn't really possible to fit into a quad menu without programming in that function with maxScript or the SDK. I'm going to…