COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Very careful there, we had this issue recently in Unity (it might or might not or might be in some unreal settings be the same) and its sneaky but makes total sense if you figure it out. It depends on if you make your new mesh a saved asset that is in your project or just a model that exists in the scene file. Batching is…
No you are correct, maybe I sort of misunderstood what you were trying to say, I was mostly reflecting on myself. If understand correctly now,I have seen that many 3d colleges have a slightly outdated learning path. Education and knowledge is provided by all, but it is your responsibility as a grown person to filter what…
The idea at least for what i would do with this is make a imm brush and uv that BEFORE making it an imm brush (i haven't tested this) then making the hair and having already made the "topology" (low) you wouldn't have to worry about doing it after the fact, like you are in now. Having suddivided the uv'd low, gives you…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
@Ambarawaa20 Hey, welcome to Polycount. Just noticed this thread got bumped, so I updated my response above in case you or anyone else is still checking for info on UDIM's. They're fairly standard now, much more so then they were 4 years ago when this thread was created.
All the yummy 680 380 driver goodies now for the rest of the Nvidia line without having to inf hack. NVIDIA GeForce 301.24 beta drivers are now available to download They r claiming a Boost in Skyrim Performance By Up To 20% FXAA 60% speed improvement over visually comparative AA methods? If you are a 3DSurround fan than u…
Thanks guys, this is the kind of info I need. @PatJS: I don't know if I'm just mistaken in the terminology, or the procedures. I'm use to the workflow in a movie where I'm building a high poly in Maya, texturing it in there, and then rendering in mental ray. If I understand how it works for games, you take the surface…
> One of the first things to remember, is that you always need to keep it down to one page I've been told differently by a couple of people recently, some of them being recruiters - the consensus being, if it's worth putting on a resume, then put it on it! Having relevant info (work experience) > staying on one page.…
Hi! I’m gathering a small team to develop the first act of a game in the style of Until Then or OPUS: Echo of Starsong. What differentiates the project: The game's emotional narrative is its heart. The first act is fully written and revised, with strong positive feedback from test readers — the main reason I started…