I dont understand why people always pant the armour too look like shitty 60's airbrushed gloss crap you see at circus rides? what about using flat colours and a mat finish, or even painting the armour in camo or cadpat.
^ ^ No kidding, If I chose not to read books, can I just claim it can't ever be art? He's an obsolete fossilized dinosaur. I bet 60 years ago, music aficionados like him were claiming Rock n' Roll couldn't ever be art.
i'm not stupid and the point was made. i clarified, i played it as much as i did to find the saving grace of a $60 investment. i just dont like it. no need to get all your panties in a bunch about it and start being jerks. and b1ll it's *sigh* not sigh**
Thanks, guys. Yeah I do plan on finishing her one day. The textures are only about 50-60% or so. I recently had to move from Texas to Oregon plus starting a new, very demanding job, PLUS finishing the book... argh!
Hey Torba! Thanks a lot for reaching out, I’m always interested to hear about new ideas for the plugin and I’ll absolutely investigate if there is something that can be done about the features you asked for! The biggest issue I see is that there is no feature of ZBrush (I know of) that I could make use of to…
Vector/raster layer workflow - hard surface art is HARD!! Gave up trying to count the individually blended closed curve object's at around 200+...or something, generated too portray the above painting O_o Combined Vector/Pixel outline (...at 60% complete - latest update)
Some new shots from the current state. Used an old rigged character for a virtual photosession and created almost 60 unique photos that will be used in the whole scene. Also made a few more props and filled the whole space a bit more. C&C as always appreciated. :)
Not in itself, but that the company feels it's in such a position that fire saleing products that were $60 AAA games in some cases just days over a year ago for under $0.75 each (less than that when you deduct the charity donation and humble tip) is a worthwhile thing, that feels sad.
Just did some Mapworks tonight. AMAZING! I think I need to quote myself. I know Runic is keeping the price tag low so they can get their name out to reach a broader audience, but there is no doubt in my mind this game is worth a full $60.
@stevston89 - I think geometry isn't really a big deal nowadays, when sometimes the important characters (or vehicles) takes around 60 or even 100k tris , but yeah alpha is expensive for sure. I hope that these kind of fancy things will be seen more in the next generation of games.