watch my twitch streams on artstation it's this challenge thing https://www.artstation.com/contests/the-journey/challenges/4/submissions/413 - lets say I should start in around 18-20 hours from this post (at 18-19 o clock at GMT+1) 153-100316 stealth flyer https://www.artstation.com/p/3vqDo
@ Baddcog Ah yeah I can see that lol. It's a somewhat vague emotion, it's like an angry blush that happens you're shocked by what someone said. @ SilverWolfDota I always draw the sketch at 900x900 in SAI first, then once I'm happy with a sketch I'll downsize it to 32x32, then pixel over it in Graphics Gale (best spriting…
Thanks you two <3 - - - Been keeping busy/sick/busy over the past little, and I wanted to share some stuff! First is a collab I did with CiDDi. An Elder Titan set for the Polycount Community Chest Event thing stuff dude person! I'm really happy with how this came out, CiDDi absolutely rocked the concept then killed it with…
You can use Rotational Joints to limit the axis of rotation for an HI Ik Solver. It's the IK tab of the Hierarchy Panel. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-74BF337B-CABA-4693-87D4-41D3D9D85FBD.htm
hey, maybe you just have to check explicit normals when importing your mesh. Also these links may help you. http://www.zspline.net/blog/modo-401-to-unreal-part-i/ http://www.zspline.net/blog/2011/07/25/exportlayer-v1-3-for-modo-501/ http://forums.luxology.com/topic.aspx?f=37&t=41509
Personally I would like to just circum-navigate the whole fucking system. I would love to see art taken on as an apprenticing system. Art has a lot more in common with a trade imo than it does with essays and bachelors. [vv]http://vimeo.com/41750420[/vv]
I'm making some shader adjustments. Don't worry about the artifact around the eyes of the high poly model, the artifact does not appear in the map on the model. I decide to op for translucency over masked, due to the constant dithering around the brow and lashes. Although the model is at around 140,000 poly or 130,000…
Welcome to polycount! well for ds specs im pretty sure artists never use photografs and do it all from scratch, as the specs are so low it will never get ''that realistic'' look anyway. Im pretty sure most artist would enjoy your uv maps and if they need to change something later they can right? :) Yes photographs need to…