Thank you for the feedback slowly learning each day so just updating the thread to showcase my journey, I'll keep upping the wear as I progress along I did add dirt to the dark earth bits but they dont show up very well. @LonePenguin/Runkugel: Yes it was cerakote that I was referring but ill go back and refine the bolt…
Ok, i understand. Maybe they will change their mind in the future, it was just an idea. Photo scanning is used in other feilds quite a lot these days. The project i work with involve over 10.000 36 mpix images per mesh and underwater at depths ranging frpm 70m- 130m using divers and Remotley operated vehicles. We are…
The Creative Assembly, a wholly owned subsidiary of SEGA, has an exciting opportunity for a contracted Graphic Designer at their Australian studio. The successful applicant will have the chance to work on The Creative Assemblys ambitious new console/PC title and be part of a dynamic, world class team. We are looking for a…
http://tech.msn.com/guides/ces/article.aspx?cp-documentid=2225895 [ QUOTE ] Using an Xbox Live for Windows service that will debut this summer, players can invite their friends to play games, with some playing on the Xbox 360 and others on Windows Vista-based PCs, Bach said. [/ QUOTE ] Good bye joystick jockies your reign…
My day job is gravestones, it's not exactly a technically forward facing industry. For the longest time our solution to big columbaria projects has been to hand render them into a photo, which is a laborious process. (Example Columbarium) These are not complex objects and I was able to skip some of the steps by building a…
heya, i know this isn't strictly video game art but i hope its ok if i ask here i want to try make a snowbaord design and i was wondering whats the best way to get a shape from a photo. i need to just get the basic outline of a snowboard so that i can start working on different patterns and stuff. what i was thinking was…
We have just had one of the more crazy months in our recent times with the games release and everything that followed. We are hard at work on a bunch of fixes, tweaks and additions - many of which are content heavy. With the success of the game we are not only able to open our first studio location but also offer more…
Experience: For several years, we have amassed considerable experience in specialized work for remote employers, among them well-known game developers. We have prior experience in games on Unreal3 engine, where we created a variety of vehicles and textures, as well as creation racing tracks. We are experienced in the…
Some tips for modeling cars (can be applied elsewhere) 1: Anything that is one surface, is modeled as one surface. As you can see from the reference pics, both doors form (when closed) one smooth shape, that continues to the boot. You do this so that reflections look 1000% better on the final model because you'll have…
I'm totally into car (rendering :D) I like the car design, it could be a real one :) the glass seems to be very wrong, e.g. in this shot: http://i.imgur.com/LSaGL7J.png the side-window that is facing the camera filters a lot of the interior, while the front window is nearly completely transparent. It should actually be the…