Does anyone have any thoughts on if it's possible to make a blend material that blends based on screen space occlusion (cracks and intersections) and NOT on a greyscale blend map? I'm working on a bronze/copper shader and I want to be able to adjust the oxidization and patina on (which would be heaviest in the cracks and…
Nice work man, the patina on those tiki guys is very good material description, feels very accurate. The walls feel a bit too smooth, they could have used some insets and extrusions to break them up, but that's a minor complaint and you could have had restrictions preventing that. Good work. I think for when it comes time…
Holy crud I love the rock texture o_o The bronze doesn't look too dark to me, but it does look super red/saturated. Also I think the damage is very stone-like; I don't think metal really crumbles or cracks the way you have it? Probably more like dents or slashes/scratches. And then since it seems to be a really old piece…
I think you can pretty much call it done, very well done with attention to detail and building up wear and patina realistically. Been a pleasure to see you carry it through, looking forward to seeing what you do next! As far as the building prefab stuff, have you looked into putting into UDK's procedural building system?…
Blaizer: Wow that's an awesome face Razorb: Huh cool scene, you say it is still wip but that doesn't change the fact that I really like the lighting O_O Marshal Banana: Maybe a little bit to bright like slaughter suggested? Vahl: Can't wait to see him textured, lovely work Virtuosic: I love the patina look ParoXum: Wow…
AWP / M4A4: Low Poly Latest progress: Submitted to the workshop! Appreciate any votes or feedback: http://steamcommunity.com/sharedfiles/filedetails/?id=681352061 From the beginning: Hey guys, first time skinner here so would appreciate any advice, particularly regarding the weapon finishes (patina/gunsmith/custom) as…
now here is the question, why there is such difference in rendering quality? to be honest Ive checked rendering in the painting mode(opengl), and this is quite mush the same as in the previous example (iray) The material has been checked with PBR validate and its all grreen, its interesting the result was got just…
Erich it is looking good! You may hate me for this but I want to see more variation in the texture. It looks to pristine the concept art has a lot more color variation. This needs to be added to the diffuse, as well as the spec. Bertie also needs a few dings, dents and scrapes. The belt is looking a little plastic as well.…
[SORRY, THIS POST MODERATED TO IMPROVE PAGE SPEED. READ FIRST POST] Hey I finished my Phurba Dagger the other day. I took the time to make a full presentation of the prop on Artstation. The metal needs more patina I guess ? I did the sculpt on ZBrush, the retopo on 3DS max, the baking/rendering on Marmoset and the texture…
Well. Various things. The first thing are the normals: That leather wrap looks like painted on the wood surface (you would need to increase the height map of that layer). The other thing is AO: There should be some kind of occlusion on the limits between materials. Other thing are wood details: For me the general colours…