first game studio job I worked at I worked with a guy who had hearing aids for both ears and he was a senior/lead and had been in the industry for quite a while, you will be fine. Most studios have a majority of their communication through slack/email for most essential information. most of an artists time is spent head…
playing with a basehead I made in ZB. Yeah, he got messed up by something with claws. Not Recently though, he's had quite some time for it to heal up a good deal.
Hey everyone! 👋 I’m excited to share my latest 3D environment – The Infernal Gate. This project was inspired by ancient fortress ruins, combined with lava flows and atmospheric lighting. My main goal was to create a strong sense of scale and history while making sure every detail tells a story. I’d love to hear your…
Hi there everybody, I'd like to post a character I have been working on for a while now. I would very, very much like to get as many thoughts and critique as I can from all of you who are more skilled and experienced. I have come to a point where I simply need to suck it up and ask for help and critiques. I have to realize…
I understand that people always want something groundbreaking, but if the original COD was "special", should they have thrown all of that out the window and gone for something completely different? I mean, if it ain't broke... Played the multiplayer at a little lan get together the other night, and here's my initial take:…
Hi all! I'm an aspiring concept/character artist and I've recently started working in Zbrush and the realm of digital sculpting. I'm really enjoying it so far but I don't want to get too comfortable. These are my first two head sculpts and I'd like to hear how people think they could be improved. Female head Male head…
DM VRChat Avatar Creation & Upgrades Howdy! My name is AxiomVex, a skilled 3D Avatar Artist specializing in VRChat and virtual character creation. I work with industry-standard workflows in Blender and Unity, creating, upgrading, and converting avatars with strong attention to detail and performance. With experience in…
Ok, my problem is this: Whenever I unwrap a head, too much UV space goes into parts that don't need a whole lot of detail. The back of the head doesn't need the attention and love the face does, but simply making the back smaller gives some stretching. Something I'm having more problems with still, is the unwrapping of the…