Beautiful. Love the ejecting shells on this, makes it that much more believable. Are there any other scripts you'd recommend for hardsurface in maya? I'm working in default settings at the moment and find that my work is a bit slowed down by lack of hardsurface tools.
Wanted some practice in Maya since I usually do everything in Max. Week 1 models! Wires for both: https://dl.dropboxusercontent.com/u/6692083/Hardsurface%20props/boltwires.JPG https://dl.dropboxusercontent.com/u/6692083/Hardsurface%20props/circlehatchwires.JPG
Hello there, My name is Patrice and I'm a 20 year old 3DArtist from germany. I Specialize in Hardsurface Modelling/Texturing and mesh optimization. My Portfolio can be found under https://www.patriceksink.artstation.com My rates are 25USD/h Email: Patriceksink123@gmail.com
Heya, heres a little vid inspired by the new Z4 Shadowbox, but ported over to a regular 3D app - basically using cubes as voxels to cut through. Then Zbrush (3.5!) comes into play to make it all hardsurface. Hope this is of some interest! http://vimeo.com/14083398
New 245 Hardsurface alpha masks for Zbrush, Substance, Quixel or Mudbox. Include 14 typical industrial metal floors. All separated preview of alpha masks used in Zbrush on my Artstation profile. https://www.artstation.com/greenloveshttps://www.facebook.com/SculptingTool https://gumroad.com/l/FDBmr
My latest project, aircraft engine. I decided to make something complex, just for hardsurface practice. AO renders with subdv wires of my latest hardsurface project : Hope you like it. I will be posting later Eevee renders with preview videos from Blender https://www.artstation.com/artwork/XBrP6L