@Alberto Rdrgz: I know! Me too it is so good. @yodude87: Indeed you do. @Mio,chrisradsby,sketch81: Thanks so much you guys! @JMYoung: Thanks, it is really nice to be back. @TerraBite: Thanks, nice to put a face to a name now. BTW your Lugi is simply the best @Wombatinahat: Somehow in the last day or so, my hosting has put…
Amazing work! Really beautiful! I agree with chrisradsby, the color adjust could be pushed a bit. In the first one I just tried some adjustments to get a bit more contrast and enhance the tones a bit. On the second one, I reused the first one and added a solid color over it to try and emulate the tone you used in your…
@chrisradsby Thanks Chris, means a lot coming from you, been a keen follower of your work for a good few years now Another quick update, from my dinnertime work: Baked out the low poly version of the roof tile: Also been playing around with POM (Parallax Occlusion Mapping): I'm going to be using this method for all the…
aaagghhhhhhh hahaha.... This is really tough, but I'm starting to think maybe I should leave it the way it is... I absolutely love your paint over and I'll be sure to keep that lesson in mind for the future. However I also really love the "warmer" rendition of it, and I feel like moving on to future projects with this…
KyleJensen - i will try to do so! thank you! btw you have some awsome only diffuse stuff too as i could see! Beats - i have no idea yet, but i hope i can find time to do some practicing soon chrisradsby - it's an honor if you feel that way, you have some fricking beautiful works yourself! Scythe - thanks for keep checking…
chrisradsby, Ben Apuna: Thanks for the information. Yeah I played with the specular intensities and Fresnel values in Marmoset, but I gotta fix the specular map, clearly. Found a bunch of UDK tutorials, learning that now. odium, BradMyers82: Thanks for the solid review and all the crits. The spec here isn't just a…
@chrisradsby: You don't know how much I appreciate your comments and time Chrisradsby. There are so much that I would like to add and polish the environment itself and the fly-through. The piece was made for our final screening so I had compress it under 1 min and half. The transition you mention where the camera just…
@felipealves I will investigate and see if adding more of an incline on the right wall helps :) Thanks for the suggestion! @DWalker That's a great catch! I think that will really add intrigue to the level; especially if I can't get the level to animate properly with the stationary lighting I am using. The 5 degree cant…
@toxic_h2o Thanks! Glad you like it :) @Stoop_Kid haha all credit goes to Laruel Austin for that one! @Darkleopard Appreciated :D @chrisradsby ah thanks mate! I had put this on the back seat (and missed people commenting on it) for a couple of days so I think I'll take it up again to make those changes that dustinbrown…
Thanks for the comments/crit guys I appreciate it. @ScottPetty Thank you for the offer I'll try to contact you by PM :). I would love to learn more about other's workflow in texturing. Still practicing texturing here some updates: Old Style Fire Extinguisher Texture: 1024x1024 Warning Board/Sign Texture: 512x512 Industrial…