Hi I’m having this annoying problem with polygroups and wondering if anyone can help I’m sculpting bricks on a lighthouse And I’m trying to re set up my poly groups so the side of each brick are in the same group so I can sculpt the edges and add damage I’m having a weird bug and whenever I have one particular polygroup…
In order for wrap mode to work properly, your plane has to be within ZBrush's unified space. If I remember correctly, the default Zbrush plane is the right scale, but it doesn't subdivide properly. If it's not in the right space, then your brush wrap won't work as intended(sculpting on the right edge carries over to the…
To keep it short, I've hit a brick wall when it comes to the pipeline for cloth simulation for animation. There are plenty of tutorials and blogs talking about how to create, retopo and sculpt on clothes but nothing the covers the final simulation of it. I have a fully retopologized clothing model with but I know of no way…
As for glen and the guts, I feel like they actively try to ignore a lot of the stuff that went on the first two seasons, and going back to those zombies that need to be tricked vs the less aggressive versions we have now would change the shows structure. The passive zombies let the humans take center stage, so the enemies…